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July 19, 2009 at 6:31 pm #258495
Thanks so much for the clarificaitions so far - I really appreciate it! One other clarification I forgot to ask about:Blue-Green Combine - The wording states "Play after you play a blue ability card." Based on the turn-based play, how would you play this card? Do you play this combo'd with a blue card, or play your blue card, let your opponent play an ability card, then play this card?Thanks again!
I never thought about that. I guess play it in combo with the blue card.
July 19, 2009 at 6:30 pm #258494so wired is a trap yea??! im confused?!
Wired is a trap in the anime, but a regular Bakugan in real life.
July 19, 2009 at 5:41 pm #258483hi, im pyrusbrawler, pb for short
July 19, 2009 at 5:41 pm #258482no to be mean ernie but that is kindof a rip off since 3 would be only $10.
For the most part, you cannot buy any b1 bakugan anymore. They are pretty much retired and worth more than B2. And also for the most part you cannot even get a starter for $10 anymore either.... they are like $11.88 or moreDont like it, dont buy it. I normally sell B1 in my store for $12 each and have sold them at that price. So less than $7 each is pretty good.
July 19, 2009 at 5:38 pm #258481Anyways...I'm currently at $27. A little more than half way to haveing enough to buy him. Yayzorz!
Order it now, its a presell and they dont charge you till it actuall is in and gets shipped
July 19, 2009 at 5:38 pm #258480it is possible, somewhat
July 19, 2009 at 5:25 pm #258479gosh you really wanna know? a battle pack i got for my birthdayreal bakugan with low g'sand fake cards...we went to this store on my bday and i really wanted a battle pack and a starter too.. but my mom would only let me get one... but i said plleeeeeeez and she was like fine. then i opened it and the cards were fake... a couple weeks later with my bday money i wanted to buy this pearl aquos drago that was on sale.. but my mom wouldn'y let me get it... i came back the next week and
July 19, 2009 at 5:23 pm #258478I gotta starter pack without abilities
Was it a Season 1 Pack?
July 19, 2009 at 4:43 pm #258472Ok, so I'm skimming the boards, as well as the internet, and maybe my post-pregnancy brain can't seem to find the answers, but would appreciate it if someone could give me some clarifications on gameplay flow, etc.1. Ability cards - how do you guys play them? Do you play turn-based (i.e. whoever's turn it is plays one, then their opponent plays one, then goes back to first player, etc.), or do you let whoever's turn it is play whatever they want to play whatever they can play, then let the opponent play... there are card combos that depending on how ability cards are played, can be quite devastating if combo'd, versus played in a turn-based style.Each person takes turn playing 1 ability card and goes back and forth until both players have "passed" back to back.2. Start of the battle - I play a card with the insturctions "Play at the Start of a battle". My opponent then wants to play a card labelled the same - when does "Start of the battle" transition to "During battle", therefore not allowing one to play "Start of the battle" cards? (Hoping I worded that question right...)This is still up for official ruling but basically each person has a chance to play a card at the "beginning of a battle" and this would be right after each person had their chance to play a trap ( at the start of the battle as well )3. Attribute changes during battle - When playing a trap during battle, or a card that changes your or your opponent's attribute, what happens to bonuses already incurred from other played ability cards? For example:Battle begins between an aquos baku 500g and pyrus baku 550g. Pyrus gate bonus is 100, Aquos is 50. Pyrus baku plays an ability card giving it an additional pyrus bonus of 100. Aquos plays a card that changes the pyrus baku to an aquos baku - do all of the pyrus bonuses from the ability card remain? In other words, do all attribute bonuses accrued up to this point remain in effect, or is the attribute change retroactive to the beginning of the battle, therefore nullifying the ability card played by pyrus? Or, another example using the same bakus, after the pyrus baku plays that +100 g-power card, pyrus baku drops a trap changing to haos, which on this gate will have a +150 gate bonus, and then plays a card specifically for haos bakus. Can this be done? Currently Traps must be the first thing played when a battle starts ( im seeing if we can get this changed to add more strategy) Also Gate bonuses are the LAST thing added in the battle before a winner is declared. And finally currently bonuses are added in real time so changing things wont take away what was added previously. It would add alot more strategy to allow traps to be played in the middle of a battle and it would also add more if you could resolve things in reverse like in magic, for ex. you played a card that affects pyrus bakugan and your opponent plays a card changing their attribute to aquos. When they resolve in reverse, your card would no longer have a valid target and be wasted. Although i suppose this could get complicated4. Strong Winds Blow Card wording - "Play at the start of a battle where you have a Ventus Bakugan. Double all Gate Card Attribute bonuses". Is this only for the player playing this card, or for both the player and opponent?The player playing the card must have a ventus bakugan at the start of the battle ( can later change it after card is played if cards allow ) Gate bonuses get doubled. Both players get gate bonuses at end of battle, so it would be doubled for allThanks for the help, people.
July 19, 2009 at 4:15 pm #258469Ok, so I'm skimming the boards, as well as the internet, and maybe my post-pregnancy brain can't seem to find the answers, but would appreciate it if someone could give me some clarifications on gameplay flow, etc.1. Ability cards - how do you guys play them? Do you play turn-based (i.e. whoever's turn it is plays one, then their opponent plays one, then goes back to first player, etc.), or do you let whoever's turn it is play whatever they want to play whatever they can play, then let the opponent play... there are card combos that depending on how ability cards are played, can be quite devastating if combo'd, versus played in a turn-based style.2. Start of the battle - I play a card with the insturctions "Play at the Start of a battle". My opponent then wants to play a card labelled the same - when does "Start of the battle" transition to "During battle", therefore not allowing one to play "Start of the battle" cards? (Hoping I worded that question right...)3. Attribute changes during battle - When playing a trap during battle, or a card that changes your or your opponent's attribute, what happens to bonuses already incurred from other played ability cards? For example:Battle begins between an aquos baku 500g and pyrus baku 550g. Pyrus gate bonus is 100, Aquos is 50. Pyrus baku plays an ability card giving it an additional pyrus bonus of 100. Aquos plays a card that changes the pyrus baku to an aquos baku - do all of the pyrus bonuses from the ability card remain? In other words, do all attribute bonuses accrued up to this point remain in effect, or is the attribute change retroactive to the beginning of the battle, therefore nullifying the ability card played by pyrus? Or, another example using the same bakus, after the pyrus baku plays that +100 g-power card, pyrus baku drops a trap changing to haos, which on this gate will have a +150 gate bonus, and then plays a card specifically for haos bakus. Can this be done? 4. Strong Winds Blow Card wording - "Play at the start of a battle where you have a Ventus Bakugan. Double all Gate Card Attribute bonuses". Is this only for the player playing this card, or for both the player and opponent?Thanks for the help, people.

1.Both players take turns. Whoever's turn it is plays one, then opponent, ect.2.The start of a battle is debatable, but I usually play with the start of a battle immediately after the gate card is flipped over.3.The bonuses get transferred over to the new attribute. Like, if you play an ability that gives a bonus, then a trap, the bonus from your ability card is changed to whatever attribute your Bakugan is changed to.4.That is for both players. Not realy hepful, but on a character card, where the bonus is doubled if your Bakugan is the same type listed, it is extremely helpful, since the bonus will be quadrupled.
July 19, 2009 at 2:28 pm #258458No so im at 1010g right?
July 19, 2009 at 2:18 pm #258457do you forfiet?
July 19, 2009 at 2:16 pm #258456Yup, haos 2 is TEH H4XORZ of bakugan, coupled with a SYG/Dans Throw.
July 19, 2009 at 2:15 pm #258455Kay. Gate open (Even though it won't matter in a second), Cleansing Fire. BUT WAIT, THERE'S MORE! Ability Activate, Haos 2 (thank the baku-gods for Stand Your Ground XD), I take one of your Used Gates, meaning I have three gates in my used pile. Good game, REALLY got my heart going. I mean seriously, I was sweating XD
Dammit, I hate that Haos 2...Gonna make a Haos team using that card, snce my Darkus,Ventus team didn't work.
July 19, 2009 at 2:10 pm #258454Kay. Gate open (Even though it won't matter in a second), Cleansing Fire. BUT WAIT, THERE'S MORE! Ability Activate, Haos 2 (thank the baku-gods for Stand Your Ground XD), I take one of your Used Gates, meaning I have three gates in my used pile. Good game, REALLY got my heart going. I mean seriously, I was sweating XD
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