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Viewing 15 posts - 31 through 45 (of 217 total)
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  • #382872
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    TeamBIB
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    You're both missing eachothers points.Stronger is saying you don't have to pause to let your opponent counter, it's first come first serve. BIB is saying that if you play anything and resolve its full effect, the opponent can play a card.Like I said, it's first come first serve. If you play a card, you can instantly play another. But the first person to land on the gate can do something first. Then it's a free-for-all on who does what.

    I am not missing the point. He wants to play 2 Rock Hammer at once and play the abilities at once to get rid of his opponents 2 battle gears or trap at once.

    #382870
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    TeamBIB
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    Solution: Rock Hammer x]

    You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

    Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.

    umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.

    All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.

    *sigh* You are completely missing the point. The game does not technically let you play whatever without letting your opponent play a card, trap or in this case a gear. After every player action which is considered a turn then your opponent can play an action. The action of your opponent may be a response to your previous action but that is not the point. You opponent still gets a chance to do an action. Same goes for playing 2 twin destructors.Example Scanario:1. Player 1 plays a gold twin destructor and resolves the effect. Add 90 G power to your bakugan and do the coin flip (if pyrus).2. If Player 2 wants to play a battle gear then he can play 1 and resolve the effect.3. Player 1 plays a bronze twin destructor and resolves the effect. Add 100 G power to your bakugan and do the coin flip (if pyrus)4. Player 2 can play another battle gear and resolves the effect.There is no stacking or no complicated issue here. You basically follow the turn based system and allow each player to do an action.

    #382864
    Profile photo of TeamBIB
    TeamBIB
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    Solution: Rock Hammer x]

    You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

    Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.

    umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.

    #382857
    Profile photo of TeamBIB
    TeamBIB
    Member

    Solution: Rock Hammer x]

    You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

    #382853
    Profile photo of TeamBIB
    TeamBIB
    Member

    i dont see the problem with it

    Well unless you are using a trap card then they basically made traps obsolete. Why bother changing to a different attribute to get a higher G power when you can just dump the gears on your Bakugan. If they use the Gear Bonus gatecard that doubles it then the G-Powers are insane. 190 x 2 = 380 + 2 x Coin flips for 50 G each headsAnd yes you can use two same gears for casual play but don't get used to it.

    #382829
    Profile photo of TeamBIB
    TeamBIB
    Member

    You might want to change the name for the 780 g snapzoid. You put Snapziod.

    Thanks. The listing is fixed

    #382780
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    TeamBIB
    Member

    4 More days to take advantage of our Trap Power Promo!http://www.bibscollectibles.com/news/bakugan_trap_power_promo.php

    #382779
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    TeamBIB
    Member

    Here is a link to our photo album at BakuSpace with pictures of the character pack. Someone also posted an image of these char packs from the beckett Magazine (I think)http://www.bakuspace.com/album_file.php?user=BIBScollectiblesDOTcom&album_id=305&media_id=2252

    #382777
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    TeamBIB
    Member

    Ventus Neo Dragonoid 630 G (#@#$44!2) <-- from new BakuCaseHaos Strikeflier 740 G (Real BakuCore Version) <-- From new character super pack. Location: Target

    Here is how to get them.

    #382718
    Profile photo of TeamBIB
    TeamBIB
    Member


    On April 1st they are running a contest so when you enter your DNA Code you can possibly win a prize

    Wat? Are you ever behind the times: that's when said contest ends! Have you even been to the main page lately?

    Yes I've been on the main page but Im referring to the article below:From http://my.bakugan.com/orca/#topic/--2010-03-10-39.htmIt says:Starting April 1st all Season 3: Gundalian Invaders access codes entered online at http://www.bakugan.com will automatically be entered to win one of four, Bakugan Season 3: Gundalian Invaders prize packs.

    #382707
    Profile photo of TeamBIB
    TeamBIB
    Member

    Here are pics of Ventus Neo and Haos Strikflierventusneo-haosstrikeflier.jpg

    #382661
    Profile photo of TeamBIB
    TeamBIB
    Member

    Most likely any BakuTriad.

    #382659
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    TeamBIB
    Member

    Welcome! If you like ebay then check us out too at http://www.bibscollectibles.com

    #382596
    Profile photo of TeamBIB
    TeamBIB
    Member

    It's a GI ventus Neo Drago (not vortex) with the DNA Code. G-power sucks though!

    #382437
    Profile photo of TeamBIB
    TeamBIB
    Member


    Ventus Neo Dragonoid 630 G (#@#$44!2) <-- from new BakuCaseHaos Strikeflier 740 G (Real BakuCore Version) <-- From new character super pack. Location: Target

    New BakuCases? Already lol? Did you happen to see what was in the other ones?

    Aquos Cosmic Ingram, Darkus Foxbat and Pyrus Fencer.

Viewing 15 posts - 31 through 45 (of 217 total)