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  • #383651
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    TeamBIB
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    The Game is officially available. Walmart.com has it available for online ordering (ONLY!) but since ordering it now will only get it to you as early as the 22nd then might as well check the stores on the 22nd.

    #383245
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    The Bakugan Battle Trainer is coming out on the 22nd. If that is another fail then the it means SM no longer cares for the “real” Bakugan game. They should have just invested their money on a Bakugan League. That could have satisfied both the players and SM's bank accounts because that would definitely boost sales.

    #383241
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    It is sad that the actual gameplay is basically becoming obsolete and is because of the game creators own doing.

    #383114
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    It's coming either April 1st or as LordDarkus said Late March.Also guys... I got bad news. If you saw the preview vido for dimensions you know that dimensions is gonna be an awesome way to brawl your friends around the world! You're wrong.In the most recent Beckett Bakugan Magazine released I got a more in depth look at Bakugan Dimensions and let me tell you, it's not fail. It's UBER fail. Your bakugan's G-Power in real life doesn't matter because you immediatly start off with 200g's and there new factors like Attack, Defense, Will, and Health. The graphics were kinda bad and it has no strategical value to it what so ever. It's just using bakugan by themselves to fight. Thank god the character customization is... Oh wait, that sucks to.

    awwww Bakugan = failing. LOLDo you use ability cards in the game?

    #383213
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    Found Gold Vilantor @ Target. It had 80 G power which is weird. I was expecting either 70 G or 100 G since the attribute differences are 10 G.Image athttp://www.bakuspace.com/album_file.php?user=BIBScollectiblesDOTcom&album_id=307&media_id=2310

    #383159
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    lumitroid is supposed to be 1 in every 1 or 2 boxes

    thats not very fair

    Haos/Pyrus Lumitroid and Ventus/Haos Quake Dragonoid

    #383143
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    You guys don't get it do you.The turn based system was used because cards and effects do not have requirements to play them like other games. In order to be fair, each player only gets to play and resolve one ability or effect each time and then lets the other player do an action. It does not matter if he is trying to counter your effect but he or she is still allowed to play an action.

    #383131
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    Yes you can. As you posted earlier, when an ability card is played and resolved, the opponent can play one. It says nothing of the sort for gears or traps. And when a stand ofr miss happens, the turn ends. The first bakugan to stand gets the first 'turn' to play trap/gears and ACs, the turn shifts only when an AC is resolved.

    Clearly you do not get the point. The turn based system does not only apply to just ability cards.

    #383129
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    Both you and your opponent get their Gate Bonuses doubled.

    Really?

    #383103
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    It's actually called “Bakugan Battle Trainer”. They featured it a long time ago and if you go to the TRU linkhttp://www.toysrus.com/product/index.jsp?productId=4044787You'll see the ship date is on the 22nd which should be the release date for the game.

    #383099
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    Im just bored im tired of waiting for this crap you know.............AH HA! THATS IT! you guys ever heard the saying when you think about time it goes slowerso everyone stop thinking bout and it will be here lol

    Everyone is bored and tired of waiting.Im guessing it's not going to come out until the last week of March because the new Bakugan Trainer game is coming out on the March 22 and Im sure they are not going to release it because they probably want us to buy the new Game before they release Dimensions so we'll waste more money on the console game first then get us hooked on dimensions.IMHO SM needs to stop releasing new bakugan emrchandise. They are saturating their own market. Soon people will just get tired of too many "Bakugan" stuff.

    #383035
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    You can give them a chance. You don't HAVE to. If they beat you to it, then they beat you to it. You can play TD, resolve effect/s, then

    #383030
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    Potentially you can double Rock Hammer on your turn, and get rid of your opponents Trap/Gears. Sounds very broken, if you ask me. Still, how they way it works should be like the acs then. This is gonna suck, a lot. I mean , if I were to royally screw up, next thing/ last thing I might see is a double Twin Destructor in my face. A guaranteed +200 and bonus from abilities......

    That is what is being discussed. You should only be able to play and use 1 rock hammer and then your opponent should get a chance to play his or her gear after you played one and NOT play both of your rock hammer at the same time. If you opponent does passes his action after you play you first one then you can play you other rock hammer to discard both of his gear.

    #382987
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    Found one of the last batch of B3 Boosters that came out.Ventus Flip Viper HeliosHaos Flip AltairPyrus Frost Mega NemusAquos Solar Dual ElfinClear Ultra Dragonoid with Pyrus colors.

    #382898
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    Solution: Rock Hammer x]

    You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

    Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.

    umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.

    All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.

    *sigh* You are completely missing the point. The game does not technically let you play whatever without letting your opponent play a card, trap or in this case a gear. After every player action which is considered a turn then your opponent can play an action. The action of your opponent may be a response to your previous action but that is not the point. You opponent still gets a chance to do an action.

    You are the one with the misconception though. You're thinking of the this game like any other game such as Yugioh or Magic the Gathering or any other card game with basically the same conventional rules. Bakugan doesn't have those conventional rules. Its almost like they're making them up as they go along. I'm not saying that its right, but just about everyone has been playing this way. And just because everyone has been playing this way, does not make it the right way, but its not like the rules state otherwise. Seriously, does it actually say, that you are limited to playing 1 Ability/Trap/Gear on your turn? And that by playing an Ability/Trap/Gear ends your turn.

    I am not saying you are limited to 1 Ability/Trap/Gear per turn. I am saying that you are limited to 1 action at a time. Everytime you play something then it resolves then you need to let your opponent play something if he/she wants to.

Viewing 15 posts - 16 through 30 (of 217 total)