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Viewing 15 posts - 526 through 540 (of 590 total)
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  • #264425

    bakukevin, i hate to criticize you but there's no use for magnetic action, you can just wait till the opponent is forced to move onto vulcan because an extra 120 bonus might not be enough for the work of an ability and a gate. Maybe a subterra trap that changes into ventus to use, you'd get 460g bonus instead of 240gs :).

    #264421

    Hey, I know this isn't a ventus strategy but I wanted to get it to you cause it's cool.Set your gate card as Drain Color. Set Pyrus Ability. Now make sure you are the first to roll onto the card, then your opponent will roll onto the other gate card and you use magnetic action. Since you're both 0gs you both lose attributes and you and the opponent don't get attribute bonuses (still tied). The opponent can't use any abilities since 99 percent of abilities have to do with attributes so you end up tied and since you were first on the card, you win!

    #264416


    I've got a Darkus Strategy for everybody!Wait for the opponent to land on your card (Overhang)then roll low g darkus, use combo battle and throw in another low g darkus, after you win use darkus hex and send the two of his out of the game.Next battle you play on his gate card, then use triangle of power(+200g), and you should win.Next you play on your card (Character Card) and you should win.3 gates, you win, yaaaaaaaaaaaaay!

    I don't think enslaved bakugan count as bein gin the used pile, if they did then the opponent would get them backm which they don't. your strategy is basically the same as the one with the Doom Card. The only difference is to replace the Darkus Hex witht eh Dooom Card.

    It's mostly the rest of the match, i'd say after you use 2 out of 3 abilities in the first battle it's kinda hard to cram in more wins, so i wanted to put that out there.

    #264393

    I've got a Darkus Strategy for everybody!Wait for the opponent to land on your card (Overhang)then roll low g darkus, use combo battle and throw in another low g darkus, after you win use darkus hex and send the two of his out of the game.Next battle you play on his gate card, then use triangle of power(+200g), and you should win.Next you play on your card (Character Card) and you should win.3 gates, you win, yaaaaaaaaaaaaay!

    #264385

    I see you like High Voltage. After you intentionally lose, use Power Up in one battle and Dire Reaper in another.

    #261005

    Im multi-attributed, but haos and darkus strategies are the best!

    #264380

    i don't know if this will help but here is a ventus strategy i came up with…Wait for the opponent to land on your card (Needle's Eye)then roll low g ventus, use combo battle and throw in another low g ventus, after you win use ventus hex and send the two of his out of the game.Next battle you play on his gate card, use a ventus trap to change to either Haos, Pyrus, or Aquos, then use power triangle (+200g), and you should win.Next you play on your card (Character Card) and you should win.3 gates, you win, yaaaaaaaaaaaaay!

    #261247

    I have a strategy you can use. Wait for the opponent to land on your card (Needle's Eye)then roll low g ventus, use combo battle and throw in another low g ventus, after you win use ventus hex and send the two of his out of the game.Next battle you play on his gate card, use a ventus trap to change to either Haos, Pyrus, or Aquos, then use power triangle (+200g), and you should win.Next you play on your card (Character Card) and you should win.3 gates, you win, yaaaaaaaaaaaaay!

    #257068

    I just set mine, magnet down on the floor and flick it not too hard and it will usually land on the card about 80 percent of the time.

    #255664

    Awsome! Thanks!

    #248266

    agreed

    #248124

    exactly

    #255595

    This is a strategy

    #255580

    Srry to ask, what's quick charge?

    #255578

    Why are you copying squidoo.com's guide?

Viewing 15 posts - 526 through 540 (of 590 total)