Bringing Down the Haos!Runo is one unique 5th grader, and Haos is probably the most unique of all the attributes in Bakugan. Unlike the brute force of Subterra or the tricky movement of Aquos, Haos uses the power of light to win in surprise come-from-behind battles. Haos is all about effects that favor the little guy, with powerful Ability cards and game changing Gate cards. Their Bakugan tend to have slightly lower G-Power than other attributes, but they more than make up for that with their top notch cards. The Haos Bakugan Haos Bakugan come in lots of flavors, for gameplay though, most are just as good as others. You'll want to take special care when picking your Bakugan though, as you might not want to use all your biggest G-Power Bakugan when playing Haos. So many of your special abilities involve coming from behind, that if you play just the biggest Bakugan you have, you might not be able to use your special powers!The Gate Cards Usually for Silver Gate cards, I recommend looking for a card that not only gives a great bonus for your attribute, but one that also doesn't give too high a bonus for anyone else. When I play Haos though, I tend to go for the biggest Haos bonus I can get without too much regard to what the other attributes gain. Haos allows for lots of flexibility when the game is in play, so I've almost always got options and I'll take the risk that the Gate card might give my opponent a decent bonus as long as I can guarantee that it gives me a BIG bonus. I like to play with Sunrise or Light-Burst. For your Gold Gate card, you will likely want to include one that matches the shape of one or more of your Bakugan. Most of those gate cards give an extra bonus to the named Bakugan. However, there is a tricky one here that I really like to use, which is Skyress. Normally associated with Ventus, there is a Haos version of Skyress as well. One thing you'll find with Haos is that you rely on your Ability cards to win battles more than most, and the Skyress Gate card allows you to get those cards back. Ideally, this will be the second Gate card you put out, so that you'll get back all the Ability cards you've played in the first few battles. For your Copper Gate card you've got some great choices. I would look at the cards like Tricky Gate and Duck and Win. Both of those cards give victory to the player with the lowest G-Power. There are a few other good choices here as well like Stand Your Ground to get your Ability cards back, G-Power Exchange to switch printed G-Powers, and if you have lots of cards in your hand Lockdown is a good choice too. The Copper Gate cards are really a strong spot for Haos. The Ability Cards For your Red Ability card, Runo's Throw is a good choice if you are using a wide variety of G-Power Bakugan. This card will make it easier for you to have the right Bakguan at the right time. Nothing worse than to be fighting over one of the "low Bakugan wins" Gate cards with your highest G-Power Bakugan! A Hand Up is another good choice as it gives a +50 G-Power bonus to the lowest printed G-Power Bakugan. Red Ability cards that give G-Power bonuses are pretty rare, so having access to this one here can be a real edge. For your Blue Ability card, look for a big Haos bonus that you think you'll be able to use, like Bright Light or Flash. Remember that you will likely be starting below your opponent in G-Power, so go ahead and pick one of the harder to use ones. I also really like to use Predictable Opponent. Most players like to use a lot of Bakugan of the same attribute, and this card allows you to get a big G-Power bonus if your opponent goes down that path. For your Green Ability card, you've got lots of good choices. The obvious choice of Haos is almost never going to be a bad one. Remember though that the best this card will do is get you to even with your opponent, you'll need something else working in order to win like a big Gate card bonus or another Ability card. Help From Friends can also be good if you think you'll be recycling cards from your used pile a lot. You can use all of your cards in an early battle, hopefully getting your opponent to use all of his to win. Then, after he wins, you take away his victory and pull a trick to get your cards back leaving your opponent with few options for the remainder of the game while you have all of yours! The monster card here though is Haos 2. This card by itself can give you the win if you already have 2 Gate cards in your used pile! Haos 2 might be the best Green Ability card in the game, and it is certainly a good one to put in any Haos force - just don't pick all the highest G-Power Haos Bakugan or you'll never get to play it! More than most attributes, it takes some time and thought to put together a really good Haos force and it is critical that you play a few times so that you get a better feel for when certain cards should be played. With a Haos force, it's often OK (part of your strategy even) to let your opponent win a battle so that later on in the game, you'll have a big edge. One last note, you'll want to be extra careful with a Haos force when going up against a Subterra one, as many of the Subterra abilities can shut down your clever tricks if you're not careful.