Forum Replies Created
-
AuthorPosts
-
March 19, 2010 at 3:27 am #383267
No, VERY different. The commercial for it makes it look like Adventure Quest rapes SSBB and the result vomited out a donkey. Apparently it's worse.
March 19, 2010 at 1:55 am #383200We're looking in the same thread on there, right? XDI'm starting in the back and going bass ackwards.
March 19, 2010 at 1:50 am #383211Back in V2 I posted a crapload of them… Like the one where Green chose Bulbasaur and Okas helper was like “You sick fuck”Or something like that.
March 19, 2010 at 1:24 am #383233Then please, don't misquote mine. I said that you said they were played in the same manner. (Unless it was BIB, I get confused).Honestly, I'd prefer you to be right.
March 19, 2010 at 1:18 am #383225
^Last time I checked it's not.
Actually it is. It's called "Reckless Endangerment". This guy could actually be put away for murder.
Hence the last time I checked. Anyway, notice how the video games come in and everything on him is ignored my the media.
Adss to the pointless "VIDEO GAMES ARE SATANIC SO THE DEIL POSSESSES YOUR KID AND MAKES THEM KILL THEMSELVES" argument. Which is a stupid one.
March 19, 2010 at 1:16 am #383222i hope to get the game soon. is it a direct sequel to 2009
I'm pretty sure, you start out in Sayer's lab place then you go to the Fortune Cup, then flashback, then etc...
March 19, 2010 at 12:55 am #383188What part are you at? I'm at the Akiza battle in whatshisface's apartment.
March 19, 2010 at 12:45 am #383184This argument is just going back and forth and just needs to be locked up. And I'm pretty sure everyone would agree that SM needs to fix or fully explain the rules of playing their game.
Agreed. SM, if you're reading this, fix your stuff.
March 19, 2010 at 12:43 am #383180I agree they're played the same way as an AC– but that doesn't mean they ARE ACs. And the rulebook only says that ACs trigger the turn switch during battle. Untill they change that or officialize differently, that's the official rule.
March 19, 2010 at 12:40 am #383178Yeah, I originally planned on you being one. Just wanted to make sure with you first. Also, this has nthing to do with anything really, but what was your placing in Nationals?
March 19, 2010 at 12:23 am #383165You don't need the stuff, because this is based on using anything that's possible, to find the best strategies. I don't have most of the stuff I'm using… XD
March 19, 2010 at 12:21 am #383164I'm still right, the rulebook doesn't say that rule for gears. But if they do update it with this hopeful ruling then we'll stop tearing each others guts out… Hopefully.
March 18, 2010 at 11:54 pm #383153Well, I sorta need to test a strategy myself. It'll use GI rules, and YOU CAN PLAY TWO TRAPS/GEARS IN ONE TURN DSLHAFLHFD.CFVHADLHVZLHVLJHDCFLDo as rulebook says. During a battle, you can let the opponent play a card if they want, but AC activation and resolve makes it instantly go to the opponents next turn.
March 18, 2010 at 11:39 pm #383145No, I get exactly what you're trying to say– but the rulebook does NOT say that. It says that only for ability cards.
March 18, 2010 at 11:34 pm #383137The only two popular strategies I know of are the classic Ventus and Haos. Those were good, should I add points to them?Both would get 4.EDIT: I'll add a tier runner thing. The three tier runners make their decisions on how many points a strategy should get, then we average that to come to the final. Editing first post.
-
AuthorPosts


Entries (RSS)