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January 22, 2009 at 10:16 pm #227918
ill brawl
January 22, 2009 at 8:49 pm #227916lol nice.i just use up all of my gift card that i got for my bday hehe.
January 22, 2009 at 8:40 pm #227915oh yeah they only made like 300 of those and they were released in canada…
January 22, 2009 at 8:33 pm #227913maybe those inverted pyrus ones could be orange??
January 22, 2009 at 8:20 pm #227912your card or mine?
January 22, 2009 at 8:01 pm #227910ac activate aquos i can swap my falconeer with my limulus at 560+90=650 your tentaclear at 240+90+140=470
January 22, 2009 at 1:53 pm #227908no becuase i activate bright light my darkus 50g
January 22, 2009 at 10:50 am #227907Are we taking into consideration 3 or 4 way battles?
Currently it is only possible for the program to do 1VS1 battles
January 22, 2009 at 4:28 am #227901ok whatever then.
January 22, 2009 at 3:25 am #227899More than one card form one person in play is very much possible. I don't have my cards memorized, so I can't tell you which ATM, but there are cards that allow you to move another gate card out into play. (wish there were more cards like that)
I just read every card from all 5 main sets ( minus the ones i dont have a pic for yet - so maybe 20-30 ) and there is no card that allows you to place an additional gate card in play ( where there would be 3 ). There is one that allows you to play one of yours in place of the card just won so the two in play could belong to you but never more than 2 in play at once. So for the percentages i dont think we need to worry about a 3rd card. Your second card would be placed in the empty spot and that would just count as your opponents card for purposes of aiming and percentages I think i said all of that right.
January 22, 2009 at 3:09 am #227897
Maybe add different percentages depending on which card your aiming for. So if im aiming for mine it may be 50 miss 30 mine and 20 opponent and if im aimig for opponent have it swapped so 50 miss 30 opponent and 20 mine
I was going to suggest something along those lines too -- if you're aiming for a particular card then you'll probably have a higher chance of hitting that card, but still a chance of hitting the other card.Personally, for greatest realism I think it should vary along other aspects too (although not so much). One obvious example is with which Bakugan marble is being rolled:
- Many of the marbles are much heavier on the bottom half than the top half. That means they roll lopsided and (unless you manage to roll it perfectly) they curve somewhat.
- Others have protrusions that are loose that can mess up the roll, such as that hideous top feather on Storm Skyress. I've seen rolls go completely wild because that part pops out and hits.
- Some marbles are "looser" than others and thus more likely to open, or else the magnet is more or less exposed which affects the liklihood of it sticking. For example, I have a B2 Preyas (not Preyas Diablo) that hardly stays closed at all. Unless I roll it *very* carefully, on a soft surface like carpet, it opens up as soon as it contacts the surface. Today I got a new Bee Striker that seems to have extra plastic over the magnet, or perhaps it's defective. In any case, it hardly lands at all (and even when it does it never opens -- but that's not relevant of course)
Finally, I'd say some of this depends on the design of the game, and how the gameplay works. If it's mostly a text/role play game, then you probably do want a simpler statistical "die roll" type system. On the other hand, if it's a more graphical game, you could make it involve more user interaction. For example, you could have the player aim a launcher, choose the force of the roll, and choose to apply some amount and direction of spin. In that case it could be similar to physics simulators (or games like "scorched earth" or "Worms armageddon") where it combines the angle and force to determine the path, and only if it actually crosses a card at slow enough speed does it try to decide if and where it lands.
The game is more text/rpg type and will basically be a patch to the apprentice software that will allow you to play bakugan. I will include rules on how to make the apprentice software work for bakugan.
January 22, 2009 at 12:11 am #227891well what gate card was it if nothing major i win
January 21, 2009 at 11:14 pm #227889First, i want to take my own pictures so they are close up and decent. Second, not every bakugan has come out in every attribute. A future contest may be poeple sending in pics for the site to use.
January 21, 2009 at 10:49 pm #227885hey u still brawling
January 21, 2009 at 10:39 pm #227883lol gc open lightning storm we both get 90 gp any abilitys
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