…of the things you find overpowered in brawls?The new scoreboard calls for a penalty to be invoked if you use an item on a list of restricted items. However, the criteria for what is restrict-able is very unclear. Does it mean restrict overused items? Does it mean heavily hinder unbeatable strategies?The purpose of this topic is to state what you find overpowered in the current meta (S1 - S4) and how much it should be penalized based on how overpowered you feel it is. I'll start off with a list of things that would more than likely be obvious:Minor:Double Turn cards - These are notorious for causing a huge advantage for the user with little hindrance.Mana Surge - The base of a lot of really strong combos and loopholes.Random G-power Bakugan - Until there's a randomizer around, these will just be Infinity Helios' children.MajorS/G Drago - Just no. Having 2 free bakugan with no sacrifice is ridiculous.Infinity Helios - Having the free ability to choose G-powers?you get the idea