I came up with this rule, about different attributes having strengths, weaknesses, and neutrals. This is how they work.Strength: When facing an attribute's strength, they gain 50gWeakness: When facing an attribute's weakness, they lose 50gNeutral: When facing an attribute's neutral, their G-power remains the same.And now, a list of all the weaknesses, strengths, and neutrals!Pyrus:Strengths: Subterra and VentusWeaknesses: Aquos and HaosNeutrals: Darkus and PyrusAquos:Strengths: Darkus and VentusWeaknesses: Pyrus and HaosNeutrals: Subterra and AquosHaos:Strengths: Darkus and SubterraWeaknesses: Pyrus and AquosNeutrals: Ventus and HaosDarkus:Strengths: Aquos and HaosWeaknesses: Subterra and VentusNeutrals: Pyrus and DarkusSubterra:Strengths: Pyrus and HaosWeaknesses: Darkus and VentusNeutrals: Aquos and SubterraVentus:Strengths: Pyrus and AquosWeaknesses: Darkus and SubterraNeutrals: Haos and VentusHow I came up with each weakness, strength, and neutral...You know how, in the anime, they use the "Pyrus, Aquos, and Haos Triangle Corralation" and "Darkus, Subterra, and Haos Triangle Corralation" ability cards? That's what I baised the strengths and weaknesses off of. The strengths are the attributes on the other Triangle Corralation, and the weaknesses are the ones on the same Triangle Corralation. Now how did I come up with the neutrals? The attribute on the exact opposite on the triangle, as well as the actual attribute itself makes the neutrals, such as Pyrus/Darkus, Aquos/Subterra, and Haos/Ventus. Hope you like this rule I came up with, and use it in later in battles. I personally think it's a cool idea to use, and will start using it in any brawl I'm in from now on (that is, if my opponent agrees).