Player 1 rolls and Stands.Player 2 rolls and Stands on Same Gate starting Battle on HIS turn.Player 2 is STILL HIS TURN so he deploys Battle Gear and chooses to activate its ability as indicated on reference card.Player 1 is NOW HIS TURN and he counters by deploying own Battle Gear but is still losing and is wrong attribute to use Battle Gear special ability so instead activates an ability card and is now winning.Player 2 counters by Deploying a SECOND Battle Gear and chooses to activate its ability on reference card and after coin flips, is now winning.Player 1 counters by deplying a second ability card which resets all Bakugan and Gear to their owners used piles. Match Over. No Gate card won.The above is just for example. IT IS TURN BASED !
Fail. P1 stood first, therefore he gets to activate stuff first.And nowhere does it say that once you play a gear and resolve its effect, it's the oponents turn. Even if it does anywhere, you contradicted yourself."Player 1 is NOW HIS TURN and he counters by deploying own Battle Gear but is still losing and is wrong attribute to use Battle Gear special ability so instead activates an ability card and is now winning."If what you're saying is true, then he CAN'T play the ability. But, he did. So, which is it? He can only do one action per turn, or as many as necessary?
Well I am pretty sure that whoever rolled their Bakugan, if they MISS. Their turn is over. If they roll and STAND during that turn, I think it is still their turn. I will research this to see how they have officiated this in the past, as to who goes first, the person who caused the battle, or the person who stood first and is 'attacked' by a standing Bakugan that lands on their gate card.IN EITHER CASE, it is still a TURN BASED system, so that each brawler takes turns, and if a BRAWLER is in the LEAD, he will likely pass his turn to see what his opponent comes up with before taking his turn to deploy battle gear or ability cards.You cannot simply FREE FOR ALL YELL your way through.