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  • Updated FAQ – 2 Battle Gear rule.



    This topic contains 50 replies, has 0 voices, and was last updated by Profile photo of TeamBIB TeamBIB 15 years, 11 months ago.

    Viewing 15 posts - 16 through 30 (of 52 total)
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    • #382872
      Profile photo of TeamBIB
      TeamBIB
      Member

      You're both missing eachothers points.Stronger is saying you don't have to pause to let your opponent counter, it's first come first serve. BIB is saying that if you play anything and resolve its full effect, the opponent can play a card.Like I said, it's first come first serve. If you play a card, you can instantly play another. But the first person to land on the gate can do something first. Then it's a free-for-all on who does what.

      I am not missing the point. He wants to play 2 Rock Hammer at once and play the abilities at once to get rid of his opponents 2 battle gears or trap at once.

      #382874
      Profile photo of Stronger
      Stronger
      Member






      Solution: Rock Hammer x]

      You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

      Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.

      umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.

      All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.

      *sigh* You are completely missing the point. The game does not technically let you play whatever without letting your opponent play a card, trap or in this case a gear. After every player action which is considered a turn then your opponent can play an action. The action of your opponent may be a response to your previous action but that is not the point. You opponent still gets a chance to do an action.

      You are the one with the misconception though. You're thinking of the this game like any other game such as Yugioh or Magic the Gathering or any other card game with basically the same conventional rules. Bakugan doesn't have those conventional rules. Its almost like they're making them up as they go along. I'm not saying that its right, but just about everyone has been playing this way. And just because everyone has been playing this way, does not make it the right way, but its not like the rules state otherwise. Seriously, does it actually say, that you are limited to playing 1 Ability/Trap/Gear on your turn? And that by playing an Ability/Trap/Gear ends your turn.

      #382877
      Profile photo of Lucario_x
      Lucario_x
      Member


      You're both missing eachothers points.Stronger is saying you don't have to pause to let your opponent counter, it's first come first serve. BIB is saying that if you play anything and resolve its full effect, the opponent can play a card.Like I said, it's first come first serve. If you play a card, you can instantly play another. But the first person to land on the gate can do something first. Then it's a free-for-all on who does what.

      I am not missing the point. He wants to play 2 Rock Hammer at once and play the abilities at once to get rid of his opponents 2 battle gears or trap at once.

      That's what you said, though. You said that he has to play one at a time-- which is correct. But, you also say that the opponent gets the chance. Of course they do, but then you can still play something.EGP1- Twin Destructor, yeah!-effect-P2- Stop, Rock Hammer ti--P1- HERE WE GO AGAIN, TWIN DESTRUCTOR!-effect-P2- Rock hammer time...?-effect-In a sense, you;re both right, and both wrong. Though, I'mleaning more to stronger's side of the war...

      #382898
      Profile photo of TeamBIB
      TeamBIB
      Member







      Solution: Rock Hammer x]

      You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.

      Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.

      umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.

      All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.

      *sigh* You are completely missing the point. The game does not technically let you play whatever without letting your opponent play a card, trap or in this case a gear. After every player action which is considered a turn then your opponent can play an action. The action of your opponent may be a response to your previous action but that is not the point. You opponent still gets a chance to do an action.

      You are the one with the misconception though. You're thinking of the this game like any other game such as Yugioh or Magic the Gathering or any other card game with basically the same conventional rules. Bakugan doesn't have those conventional rules. Its almost like they're making them up as they go along. I'm not saying that its right, but just about everyone has been playing this way. And just because everyone has been playing this way, does not make it the right way, but its not like the rules state otherwise. Seriously, does it actually say, that you are limited to playing 1 Ability/Trap/Gear on your turn? And that by playing an Ability/Trap/Gear ends your turn.

      I am not saying you are limited to 1 Ability/Trap/Gear per turn. I am saying that you are limited to 1 action at a time. Everytime you play something then it resolves then you need to let your opponent play something if he/she wants to.

      #382900
      Profile photo of Stronger
      Stronger
      Member

      That basically is saying you are limited to playing only 1 Ability/Trap/Gear per turn then. And then also creates the point that there are no turns at all in fact and its all just taking turns playing 1 Ability/Trap/Gear only.

      #382908
      Profile photo of NP2.0
      NP2.0
      Member

      Keep in mind there IS a order of who gets to activate “stuff” first, if its your turn, and your roll, and you land, you make the first move, and alternate turns with your opponent, you'd be surprised how many rules arent clarified, I mean look at What Lord Darkus replied to me regarding bakugan timing, "No problem! That's what I am here for. I agree... there are some specific situational instances that are never addressed. With thousands of possibilities, it is tough to address EACH one in a small rules book. See you this weekend! Have a safe flight!~ LD" So in all reality, the game has WAY more flaws than a typical card game.

      #383003
      Profile photo of Timess
      Timess
      Member

      Potentially you can double Rock Hammer on your turn, and get rid of your opponents Trap/Gears. Sounds very broken, if you ask me. Still, how they way it works should be like the acs then. This is gonna suck, a lot. I mean , if I were to royally screw up, next thing/ last thing I might see is a double Twin Destructor in my face. A guaranteed +200 and bonus from abilities……

      #383030
      Profile photo of TeamBIB
      TeamBIB
      Member

      Potentially you can double Rock Hammer on your turn, and get rid of your opponents Trap/Gears. Sounds very broken, if you ask me. Still, how they way it works should be like the acs then. This is gonna suck, a lot. I mean , if I were to royally screw up, next thing/ last thing I might see is a double Twin Destructor in my face. A guaranteed +200 and bonus from abilities......

      That is what is being discussed. You should only be able to play and use 1 rock hammer and then your opponent should get a chance to play his or her gear after you played one and NOT play both of your rock hammer at the same time. If you opponent does passes his action after you play you first one then you can play you other rock hammer to discard both of his gear.

      #383031
      Profile photo of Lucario_x
      Lucario_x
      Member

      You can give them a chance. You don't HAVE to. If they beat you to it, then they beat you to it. You can play TD, resolve effect/s, then

      #383033

      You can give them a chance. You don't HAVE to. If they beat you to it, then they beat you to it. You can play TD, resolve effect/s, then

      #383035
      Profile photo of TeamBIB
      TeamBIB
      Member


      You can give them a chance. You don't HAVE to. If they beat you to it, then they beat you to it. You can play TD, resolve effect/s, then

      #383036
      Profile photo of Lucario_x
      Lucario_x
      Member

      Gear=/=CardReferance Card=/= Ability CardGear=GearReferance Card=Referance CardPlus, Ability Cards go to your hand/unused pile or used pile, while referance cards stay on the sidelines.

      #383038

      Gear=/=CardReferance Card=/= Ability CardGear=GearReferance Card=Referance CardPlus, Ability Cards go to your hand/unused pile or used pile, while referance cards stay on the sidelines.

      Well the reference cards do stay out for REFERENCE since they are like Ability cards but NOT REALLY since they are not counted as an ability card with a one time use. RATHER they are there to tell you the BATTLE GEAR'S ABILITY that you can also activate when you deploy the Battle Gear if so desired. They are ONLY THERE so that you know what the ability of the gear is and so that you can activate it if desired, BUT the game is STILL TURN BASED. You SIMPLY cannot deploy a gear, fully resolve its effect, then DEPLOY another gear fully resolving its effect WITHOUT giving your opponent a chance to respond. AND the RULES clearly say you cannot DROP TWO at once since each one must be fully resolved before using another ! FINALLY,

      #383044
      Profile photo of Lucario_x
      Lucario_x
      Member

      Player 1 rolls and Stands.Player 2 rolls and Stands on Same Gate starting Battle on HIS turn.Player 2 is STILL HIS TURN so he deploys Battle Gear and chooses to activate its ability as indicated on reference card.Player 1 is NOW HIS TURN and he counters by deploying own Battle Gear but is still losing and is wrong attribute to use Battle Gear special ability so instead activates an ability card and is now winning.Player 2 counters by Deploying a SECOND Battle Gear and chooses to activate its ability on reference card and after coin flips, is now winning.Player 1 counters by deplying a second ability card which resets all Bakugan and Gear to their owners used piles. Match Over. No Gate card won.The above is just for example. IT IS TURN BASED !

      Fail. P1 stood first, therefore he gets to activate stuff first.And nowhere does it say that once you play a gear and resolve its effect, it's the oponents turn. Even if it does anywhere, you contradicted yourself."Player 1 is NOW HIS TURN and he counters by deploying own Battle Gear but is still losing and is wrong attribute to use Battle Gear special ability so instead activates an ability card and is now winning."If what you're saying is true, then he CAN'T play the ability. But, he did. So, which is it? He can only do one action per turn, or as many as necessary?

      #383053
      Profile photo of SkyVentus
      SkyVentus
      Member

      no its the players turn that gets to activate stuff first

    Viewing 15 posts - 16 through 30 (of 52 total)

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