Guaranteed 700g Bakugan!
This topic contains 50 replies, has 0 voices, and was last updated by TeamBIB 15 years, 11 months ago.
Are they serious? 1 Copper and 1 Gold Twin Destructor = 190 G + 2X coin flips for 50 G each heads. Can I use all my available Battle Gear and/or Trap on a single Gate Card (or in a single standing Bakugan)?Yes! You can do the following: 1) Use two Battle Gear on your standing Bakugan, 2) Use two Trap on a standing Bakugan, or 3) Use one Battle Gear and one Trap on a standing Bakugan. When using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.
i dont see the problem with it
Technically they could use 2 Copper Twin Destructors couldn't they? I mean usually people don't play with any doubles in their team, but its not like we can't right?
780 Coredem on Copper Sword. X2 Bronze Twin Destructor.+600. Still room for ACs is the scary part...As a matter of fact, that's on my planned GI team. I can see it becoming a very, very popular Subterra strategy.
its cool that you can do all of that
i dont see the problem with it
Well unless you are using a trap card then they basically made traps obsolete. Why bother changing to a different attribute to get a higher G power when you can just dump the gears on your Bakugan. If they use the Gear Bonus gatecard that doubles it then the G-Powers are insane. 190 x 2 = 380 + 2 x Coin flips for 50 G each headsAnd yes you can use two same gears for casual play but don't get used to it.
Solution: Rock Hammer x]
Solution: Rock Hammer x]
You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.
No problem, I'd have Triangle of Power as backup and time the stands so that we both have our others in the used pile, so that's give me the extra 200.Well, I'd say if there was teirs in Bakugan, subterra would be mid-teir. I say we should make teirs... :V
Solution: Rock Hammer x]
You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.
Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.
This the the phase order me and my brother play in…1) Set Phase. Both players set gates.2) Roll Phase. Turn Player rolls. If there's no battle, the next play takes a roll.3) Battle phase. If a bakugan stands on a gate with an opponents bakugan, battle immediately starts. "Play after an opponents bakuggan stands" cannot be activated if this phase were to start.
Solution: Rock Hammer x]
You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.
Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.
umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.
Solution: Rock Hammer x]
You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.
Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.
umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.
All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.
Solution: Rock Hammer x]
You can probably take out one of your opponent's battle gear. Remember you have to take turns putting the gears into play.Player 1 puts Rock Hammer . Discards Players 2 1st GearPlayer 2 Puts down his 2nd Gear. Player 1 puts another rock Hammer. No Gear to discard.
Hmmm I also thought that you could play everything you wanted on your turn all at once even. Since there is no phases of play, its basically a shouting match. Can you show where it says where it says you must alternate players between playing an Ability Card/Battle Gear/Trap?This can all be blamed on SM not making any phases of play or concrete way of rules of who's turn it is also.
umm it's there in the FAQWhen using more than one Battle Gear or Trap be sure to process them one at a time - play the Battle Gear or Trap, fully resolve its effect, play the other Battle Gear or Trap, and fully resolve its effect.The fact that you resolve it one at a time means you opponent should always be able to play a gear right after you play yours. No way is should be played by simply dumping 2 gears at a time and not letting your opponent respond to the first gear. It's like playing an ability card. You can't play 2 ability cards at once without at least letting your opponent have a chance to play an ability card after playing the first one.
All these things you're only assuming. It doesn't say anywhere that you must let your opponent respond though.
*sigh* You are completely missing the point. The game does not technically let you play whatever without letting your opponent play a card, trap or in this case a gear. After every player action which is considered a turn then your opponent can play an action. The action of your opponent may be a response to your previous action but that is not the point. You opponent still gets a chance to do an action. Same goes for playing 2 twin destructors.Example Scanario:1. Player 1 plays a gold twin destructor and resolves the effect. Add 90 G power to your bakugan and do the coin flip (if pyrus).2. If Player 2 wants to play a battle gear then he can play 1 and resolve the effect.3. Player 1 plays a bronze twin destructor and resolves the effect. Add 100 G power to your bakugan and do the coin flip (if pyrus)4. Player 2 can play another battle gear and resolves the effect.There is no stacking or no complicated issue here. You basically follow the turn based system and allow each player to do an action.
You're both missing eachothers points.Stronger is saying you don't have to pause to let your opponent counter, it's first come first serve. BIB is saying that if you play anything and resolve its full effect, the opponent can play a card.Like I said, it's first come first serve. If you play a card, you can instantly play another. But the first person to land on the gate can do something first. Then it's a free-for-all on who does what.
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