There's so many ways to look at all the Ability cards.....Like I posted a topic about The Shadow cards. I'd say Ability cards that read Play at the Start of the Battle are the first things that have to be activated in a battle.
But it also says Traps are played at the start of battle DXThey could just make some dang phases and get this straightened out.
Or you with your Quick End NP.
This IMO is a good example because no card should be that powerful (ecspecially a Red one) and yah I'm looking at you too Flash Attack! And if they meant that then they should have given them to Aquos and Sub-Terra for they need them pretty badly.
Phases oh no, it's gonna be like You Gee Ohz. Anyway, I agree that Aquos and Subterra are just bad. And Subterra more cause it didn't get a card that helped it out from the little card things. Like there was like Hard Tundra and Morning Dew and such, but with the new GI cards the metagame may change.
Thats because Ventus got two (Quick End and Hard Tundra) and anyway the phases would be simple such as:Roll PhaseBattle Phase (split into Trap and Ability phase)End PhaseThats like all they really need. Or they could just do it like the Pokemon rulebook and tell you the exact order that things happen, in terms of Battle anyway as everything else is clear. They just need to clarify on Traps first or Abilities first or what now.