Guaranteed 700g Bakugan!
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And have only one thing to say, twice: HORRIBLE, HORRIBLE!You may look at this title and be thinking one of two things, either this game is going to be horrible or its going to be amazing. Well let me save you the trouble of staring at it any longer, its downright horrible. Now first things first, I only bought this game because I found for a great deal, 10 dollars. This game is nowhere near worth anything more than that. Well lets get started.Bakugan Battle Brawlers takes you into the world of Bakugan. You'll get to design your own character, you get all of 5 options to choose from in each category, each being pretty bad. The hair was outrageous, the shoes were ugly, the glasses were just plain weird, and there's no female model. But all of thats besides the point. Next you'll choose what attribute you want to pick. I find this very pointless, the only thing this affects is the secondary color of your clothes and the attribute of your future guardian. So after you're done with your character the story will start. There's not much of one, it'll be you meeting Dan Kuso, the main protagonist from the anime and battling through a bunch of tournaments to try and be number 1 Bakugan Battle Brawler! This is even more boring than it sounds. They try to make things interesting by making each tournament have a new field (based on a certain attribute) and certain battle rules, ranging form 1 on 1 to a 4 player free for all. Of course the obvious inclusion of some random baddie comes in but he's not even worth mentioning, he's just another character to beat in a tournament.During the gameplay you'll set a card on the field, known as a gate card. The goal is to try to roll your Bakugan onto the card in order to eventually start a battle with the other Bakugan. Now the real life game itself already has wobbly rules, but this game doesn't even follow those rules! So you'll roll your Bakugan around the field collecting power ups and sometimes some speical ability cards. When rolling you'll have a set time before your Bakugan stops. Being one of the bigger points of the actual game you'd think this would be pretty fun, nope! Rolling is simply flicking the stylus foward and then steering with the D-Pad. Each Bakugan has a G-Power and when its battling this power will determine the outcome, right? Nope! The battles are completely reliant on annoying mini games that the AI doens't even pretend to try playing and who's only purpose seems to be to scratch up your DS' screen. This essentially makes even the power ups on the field useless. When the battle ends you get to see your Bakugan attack the opponent's and then gameplay on the field resumes. Then you can set more gate cards if you wish or just start rolling more Bakugan again. The biggest thing that bothered me besides the unattractive play style was watching a short cutscene every time someone; rolls a Bakugan, sets a gate card, plays an ability card, or wins. Sure you can skip them with the Start button but unless you're a lefty then you're going to get pretty annoyed with it. They also force you to see when the opponents actually is rolling, you get to see all the power ups they pick up and where they roll around to before landing on the gate card. At least the developers figured out to allow you to skip during two COM players battling, however if one COM player is on your team then you'll want to see it to help them out before their stupid AI takes over and makes them lose. Even worse is that they slightly allow you to play around with your opponent's roll. Whats the point of that? I'd blow into the mic and their Bakugan would jump up, but it serves no purpose as they have more than enough time to recover from their (your) folley and get onto a card. The AI in this game is pretty horrible. The players will use cards that just don't match with their Bakugan or will use cards that won't even affect the battle at all. I once had someone take away my boost from the gate card as well as theirs, unfortunately we both had the same boost, a boost of 20! Then when rolling, they will roll on their partner's card, which is pretty much just wasting their turn! But there is one more dissapointment in this game, there's no multiplayer! None! If this game was SOlitaire DS then I'd let it slide but this is a game meant for people to enjoy together. Why would you not put any multiplayer into this game, that just doesn't make any sense. After battling enough your Bakugan will leavel up. Their G-Power will increase and you'll have the option to add an extra point to a pointless stat, which barely (if at all) affects the game.The sounds in this game are generally hard to rate. The voices are pretty annoying, but the music is suprisingly nice. I have to admit that I was actually moving to some of these songs as well as humming along with them. But as I stated previously having to hear these characters say "Bakugan brawl!" or "Gate card set!" or whatever else they want to yell out at the screen in attempts to breaking the 4th wall makes me want to turn the volume on my DS down despite the music.And last but not least, the graphics. For the DS they're pretty nice, the arenas are colorful and inviting, and the Bakugan characters are quite nice. The actual humans are the only problem I see at all, especially when I was creating my character and his glasses were practically half-way down his face. I was pretty close up in that menu though, and generally the characters look ok from far away. The menus are boring though, and the sprites for your Bakugan are so small that you'll have to remember what Bakugan you're using because theres no way you'll see these characters in pitcures smaller than half your pinky's fingernail. The rest of the menus are just bland, they could have easily filled the screen with bigger pictures of your Bakugan team but they didn't and so you'll be looking at a pretty big menu of red and black shades.Overall you probably figured out this game is pretty bad, and it is. I could see some younger kids enjoying it, maybe around 6-10 years old, but even they'll get bored of it eventually. I'm not going to say that the game was all bad, because I found myself gradually getting more and more into it but its just plain not worth it when it comes to the price. You might as well buy the actual game pieces as you'll have much more fun for the price of 30 dollars with those than with this. You could also play with friends and familly in that case, so that you aren't all huddled around a single DS watching a very boring battle. If you can find this game for a cheap price however, then go for it, it'll offer a few hours of entertainment. Then you can go give it back to Gamestop for a tiny bit of your money back. Bottom line, don't expect much out of this game. They oculd have done much better by just putting the real game into a cartridge and sticking multiplayer into it.Bottom Line: Suckage on an epic levelAnd yeah, I wrote this not intending it for use here so some of it may be a "yeah duh!" to you but I just wanted to express how badly this game fails. And you'll also see me holding back constantly during the whole thing. And yes, lotsa typos.
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big “Multiplayer” button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big "Multiplayer" button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
Mine doesn't have that, of course mine also came with a transparent case and a really odd manual...And that multiplayer sounds really stupid... do you even get to roll? XD (that was a sarcastic question, just for clarification, unless you really can't... 0_o)
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big "Multiplayer" button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
Mine doesn't have that, of course mine also came with a transparent case and a really odd manual...
Umm, if you're in the city area, select "quit" and then from the main menu go to the battle arena. If it doesn't have that then idk what to tell you lol.
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big "Multiplayer" button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
Mine doesn't have that, of course mine also came with a transparent case and a really odd manual...
Umm, if you're in the city area, select "quit" and then from the main menu go to the battle arena. If it doesn't have that then idk what to tell you lol.
Unless you have to beat the game (or start the story) first then I don't have it as I checked all of the menus before starting the story. If anyone has scans of the pages in their booklet, I'd like to see it as I'm pretty sure mine wasn't what was supposed to be in there. Mostly suspiscious because it was relating itself to Pokemon, reviewing itself a bit, and didn't even have a ToC
Wi-fi would have made this game a heck of a lot better, especially after you've beaten story mode, since there's nothing else left to do except unlock all the Bakugan. Then again, there is so many S1 missing Bakugan that it's not even funny, so it dosn't take that long to unlock all the remaining Bakugan. I enjoyed this game for about a month, got bored, and started playing Pokemon again.
Wi-fi would have made this game a heck of a lot better, especially after you've beaten story mode, since there's nothing else left to do except unlock all the Bakugan. Then again, there is so many S1 missing Bakugan that it's not even funny, so it dosn't take that long to unlock all the remaining Bakugan. I enjoyed this game for about a month, got bored, and started playing Pokemon again.
I commend you for lasting a month, I lasted about 2 days. I had a slight urge to go back and buy everything to max out but I decided against it as the brawling just wasn't worth it.
I commend you for lasting a month, I lasted about 2 days. I had a slight urge to go back and buy everything to max out but I decided against it as the brawling just wasn't worth it.
^this is exactly my feelings on it. At first, I thought the game was awesome. But then came to the realization that the after mode was worthless. And that's all that truely matters for a game, IMO.
Again, YP, I must disagree with you.Manipulating your opponent's bakugan has the purpose of maneuvering them where YOU want their bakugan to go, a little thing we like to call "strategy". Sorry to be patronizing, but that's just a little quirk they added to make it interesting. I DO agree with you on the voices and customization as well as the low number of bakugan available, but I'd say the bare-bones engine itself is quite successful at delivering what was in my opinion an enjoyable experience. You might not have liked the theatrics, but I personally enjoyed them so that's more a matter of opinion.Whatever anyone thinks, I think we should look more towards the future. Assuming they decide to mostly use the same engine, then any sequel game created would be FAR more fleshed out. With sequels, it's usually the opposite with movies: The sequel is almost always BETTER. If we assume that Spinmaster was simply testing the waters with this game, we can hopefully expect a better sequel with a longer story, more challenges, better-defined rules, and more importantly MOAR BAKUGANS!!Maybe I'll make a thread about the changes I'D make!
Again, YP, I must disagree with you.Manipulating your opponent's bakugan has the purpose of maneuvering them where YOU want their bakugan to go, a little thing we like to call "strategy". Sorry to be patronizing, but that's just a little quirk they added to make it interesting. I DO agree with you on the voices and customization as well as the low number of bakugan available, but I'd say the bare-bones engine itself is quite successful at delivering what was in my opinion an enjoyable experience. You might not have liked the theatrics, but I personally enjoyed them so that's more a matter of opinion.Whatever anyone thinks, I think we should look more towards the future. Assuming they decide to mostly use the same engine, then any sequel game created would be FAR more fleshed out. With sequels, it's usually the opposite with movies: The sequel is almost always BETTER. If we assume that Spinmaster was simply testing the waters with this game, we can hopefully expect a better sequel with a longer story, more challenges, better-defined rules, and more importantly MOAR BAKUGANS!!Maybe I'll make a thread about the changes I'D make!
Ya but about the manipulation is that it never helps at all. You stroking the touch screen barely affects the game and making them jump is near pointless seeing as they just go wherever they want anyway. If they actiually tried collecting the powerups then MAYBE it'd have some effect but it really doesn't do much at all.
Again, YP, I must disagree with you.Manipulating your opponent's bakugan has the purpose of maneuvering them where YOU want their bakugan to go, a little thing we like to call "strategy". Sorry to be patronizing, but that's just a little quirk they added to make it interesting. I DO agree with you on the voices and customization as well as the low number of bakugan available, but I'd say the bare-bones engine itself is quite successful at delivering what was in my opinion an enjoyable experience. You might not have liked the theatrics, but I personally enjoyed them so that's more a matter of opinion.Whatever anyone thinks, I think we should look more towards the future. Assuming they decide to mostly use the same engine, then any sequel game created would be FAR more fleshed out. With sequels, it's usually the opposite with movies: The sequel is almost always BETTER. If we assume that Spinmaster was simply testing the waters with this game, we can hopefully expect a better sequel with a longer story, more challenges, better-defined rules, and more importantly MOAR BAKUGANS!!Maybe I'll make a thread about the changes I'D make!
Ya but about the manipulation is that it never helps at all. You stroking the touch screen barely affects the game and making them jump is near pointless seeing as they just go wherever they want anyway. If they actiually tried collecting the powerups then MAYBE it'd have some effect but it really doesn't do much at all.
Really? I've managed to force quite a few of my opponent's to land on the card they weren't aiming for. If they head straight for a card, blow right as they're about to hit it to make them drift over it and instead land somewhere else. I do it all the time!
Again, YP, I must disagree with you.Manipulating your opponent's bakugan has the purpose of maneuvering them where YOU want their bakugan to go, a little thing we like to call "strategy". Sorry to be patronizing, but that's just a little quirk they added to make it interesting. I DO agree with you on the voices and customization as well as the low number of bakugan available, but I'd say the bare-bones engine itself is quite successful at delivering what was in my opinion an enjoyable experience. You might not have liked the theatrics, but I personally enjoyed them so that's more a matter of opinion.Whatever anyone thinks, I think we should look more towards the future. Assuming they decide to mostly use the same engine, then any sequel game created would be FAR more fleshed out. With sequels, it's usually the opposite with movies: The sequel is almost always BETTER. If we assume that Spinmaster was simply testing the waters with this game, we can hopefully expect a better sequel with a longer story, more challenges, better-defined rules, and more importantly MOAR BAKUGANS!!Maybe I'll make a thread about the changes I'D make!
Ya but about the manipulation is that it never helps at all. You stroking the touch screen barely affects the game and making them jump is near pointless seeing as they just go wherever they want anyway. If they actiually tried collecting the powerups then MAYBE it'd have some effect but it really doesn't do much at all.
Really? I've managed to force quite a few of my opponent's to land on the card they weren't aiming for. If they head straight for a card, blow right as they're about to hit it to make them drift over it and instead land somewhere else. I do it all the time!
You probably set gate cards like a mad man, I'm too used to regular rules so I typically keep only one gate on the field. Especially witht he dumb Double Stand rule they have in there.
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big "Multiplayer" button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
DID YOU REALLY LOOK AT THE GAME? YOU ARE NOT FORCED TO DO WHATEVER THE CPU WANTS! CLICK BATTLE ARENA>SINGLE PLAYER>THE NUMBER OF PLAYERS>CHARACTER YOU WANNA USE. THEN, IT WILL ASK YOU WHICH BATTLEFIELD YOU WANNA PLAY AND UNDER THAT IS AN "OPTIONS", GO CLICK IT, AND SET THE BATTLE RULES WHATEVER YOU WANT! YOU DIDN'T EVEN LOOK AT IT AND YELLS THIS GAME SUCKS(Although I agree).
I can relate to 99% of this (although IMO it's still worth buying) except for one thing; there IS a multiplayer. Under the Battle Arena menu you can't very well miss the big "Multiplayer" button lol. Although this mode was ultimately disappointing too, as you're forced into doing what those lame CPUs do; you aren't allowed to select what cards you set/play. Sure you still have your normal deck but the game decides what gates you set/what abilitys you activate. Even though there IS a multiplayer, it actually sucks more than the game.
DID YOU REALLY LOOK AT THE GAME? YOU ARE NOT FORCED TO DO WHATEVER THE CPU WANTS! CLICK BATTLE ARENA>SINGLE PLAYER>THE NUMBER OF PLAYERS>CHARACTER YOU WANNA USE. THEN, IT WILL ASK YOU WHICH BATTLEFIELD YOU WANNA PLAY AND UNDER THAT IS AN "OPTIONS", GO CLICK IT, AND SET THE BATTLE RULES WHATEVER YOU WANT! YOU DIDN'T EVEN LOOK AT IT AND YELLS THIS GAME SUCKS(Although I agree).
First, enough with the caps lol. Second, you're saying there's an option for whether or not I can choose the cards I set and the abilitys I play? (I'm not talking about making a deck btw)
Let me say this: The Wii version is about…Six times as good. That's doesn't actually mean it's all that great, but many of the negative sides of the DS version are fixed in the Wii. 1. It's multiplayer2. You can shoot at the opponent's Bakugan, which doesn't make it jump but make it slow down or move in the direction you point. I'm able to make the opponent's Bakugan stop comnpletely(b4 getting to the gate) over half the time.3. You throw Bakugan by making a "throwing" motion with the remote, and control the Bakugan by tilting the controller. Plus, it's not using a timer, the energy drains only when you use it(which means you can get pretty far by the momentum of the throw or of a ramp).4. Since it's played on a TV, the sprites are very easily visible at all times and the Battle-mode graphics are pretty great5. The remote can be held in the right or left hand, and the "A" button is used to skip cutscenes6. 4 Saved file slotsThere's probably more, but I can't think of them now.Sure, it's not perfect, but I really actually enjoyed this game above many of my other Wii games.
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