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  • Quick Quake Drago Strategy



    This topic contains 1 reply, has 0 voices, and was last updated by Profile photo of Stronger Stronger 16 years, 1 month ago.

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    • #224697
      Profile photo of Stronger
      Stronger
      Member

      I haven't totally thought this strategy through but it looks like a great start. And so I have not planned for an contingencies of the strategy so please bear with me.Bakugan Needed:Haos Helix Drago 630G or any low G-Power Haos DragonoidAquos Helix Drago 620G or any low G-Power Aquos DragonoidHaos Quake Drago 950GAquos Quake Drago 940GBattle Gear:VilantorGate Cards:Poison GroundThe strategy works best if you go second, so that your opponent will have to battle on your Gate Card assuming they don't miss or anything. Works best for Aquos because you can use Vilantor to get the Poison Ground Gate back for the win with its 200G Gate Bonus.First Gate Card you set is the Poison Ground. And then assuming you're going second and the other player has landed on their Gate first, you roll your Haos/Aquos Helix Drago onto your Gate, and then they would have to roll onto yours, assuming they don't miss of course. And then while you do get the highest Gate Bonus, you will only be at about an Average G-Power range for GI Bakugan. So you should lose on your Poison Ground Gate Card. And then, since there is now a Power Level of 1 and the effect of Poison Ground is in effect, you now have Power Level 2. You'd have to skip your turn now to evolve but don't fret. They'd Double Stand on their Gate if they don't miss.Now I know what you might be thinking, your opponent is now at 2 Gate Cards and you're at 0. They could very well just have a Rickety Bridge waiting for you. Well, this is where Vilantor comes in. Works best with Aquos since you won't need to match it with the Gate but could just as well work with Haos, although having 2 different color Vilantors might help Haos more then. Anyways, if theres no way to win the Gate with the brute strength that is Quake Drago, you could always Vilantor it for your Poison Ground that they have.Some nice Ability cards to use with this Strategy is Late Sunrise or Late Tide because of the early Power Level.Well thats all I got. I know theres quite a lot of flaws in this strategy that still need to be worked out but here you go!

      #377869
      Profile photo of Timess
      Timess
      Member

      Try getting in a Doom Wind Start in there, to avoid the double stand. With that, it says no where that you need to evolve from attribute. So that's another good thing. You can always use a Pyrus Quake and have a trap.I was also thinking about it, didn't try it out. Try getting the DWS first, to avoid the double stand. Then Bring out the Quake. Win on their card. With swap out with Vilantor. Now 1-1. The rest kinda in your favor, cause of the Quaker, but other then that, I haven't thought much about it.

      #378313
      Profile photo of Admin
      Admin
      Keymaster

      I like this but I wouldn't advise this strategy to any new-comers because it's effective if pulled off but you're screwed if you mess up.

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