I hope the all the DS 3D scenes aren't like the ones from FFCC RoF... And the's a funny looking volcano in the Background of the Serpinoid one, if ya ask me.
K, well I will explain the game, sorta. There is a story mode, where you go out and do like tourneys, and theres like just normal battle. In story, you can buy bakugan, and create teams, and its all based off of the attribute you chose at the beginning. The art and 3d effects are actually really nice. On the wii you throw your bakugan, you can choose to do a normal throw, or power throw. Then you sorta of aim, throw, and roll. You can somewhat control your bakugan to go where you want. There are multiple stages/arenas, some are just normal, some based on the 6 attributes. When your rolling, you can aim or move into extra g boosts, abilities, and a variety of things, but you only get them if you land on a card. On the Ds, its the same concept, but you use your stylus to throw, which is actually pretty cool. When two bakugan stand on a gate, the gate opens, and theres a battle. Your bakugans g's will add up, and if you choose, you can play abilities right now to get boosts. After everyone has chosen whether to play an ability or not, a mini game starts. The mini games give you an added g bonus as well, and it will either increase fast, or slow, depending what field your on. They vary from, shooting your attribute symbol, or pressing/shaking buttons in a certain way. You can choose difficulty on the mini gmes before you start if you want more of a challenge. On the story mode, which i didnt play that much, you pretty much go throughout different tourneys, trying to win and get money/unlockables. When you play multiplayer, you have