Well, that +200 has a power level on it, remember, and that affects how you can play it. Also, I don't like that the card title and G-power bonuses aren't nice, huge, and clear like the older cards.I compare Weak Wind's bonuses to High Voltage, though the bonuses are more extreme.So far, the only cards that are looking obsolete are the ones like "G-Power Bump" that nobody really uses anyway. I mean, the blue cards now have to compete with the Battlegear for functionality. Lumagrowl's card is a translucent special treatment with a possible +50 bonus, and Coredom's card appears to be a Great Mountain Breaker than can only be played at turn 4 or later (Assuming we understand Power Levels right). The new set will emphasize the newest rules, naturally, but since the card backs are the same and the core rules appear to be the same, seeing as not ALL of the new cards have a power level, then I assume the older cards will be allowed unless some kind of uber-cheap, better than Haos2/Tricky Gate or High Voltage/Clean House/Darkness to Victory comes along that mixes them up.