Yup, I told you all didn't I? Anyways I think just about everyone agrees to cut out the mini game nonsense, its unneeded and broken. And I'm still partial to the actual cards being in the game, multiplayer, and a logner story line that isn't just battling over and over again.
I must insist on disagreeing with you. In my opinion, a lack of the mini-games would have made the game awfully stale and dry if it just went on numbers alone. The minigames added a better dynamic to the experience and made it less point related. For instance, how may times would one complain about losing too much simply because they didn't level-grind their matching-element teams enough to unlock the Brawler's bakugan? With the minigame system, if you're behind on points it isn't the end of the world. Clearly you lacked the patience to play the bakugan-unlocking matches after the main story was over as the ai gets far more competent and G-powers matter more as the minigames end in stalemates much more often. It's the dynamism and ever-changing odds in the game that make it more exciting to play and different enough from the actual game to be worth shelling out the big bucks for.I liked the mini games because they were fun. Is there anything wrong with that?As for graphics, don't forget that the DS is basically a portable N64 with a slightly better engine and more memory (Gameboy color was an NES, GBA was an SNES, etc). I found the graphics impressive considering the limitations of the system and the theatrics more than appropriate.
Now THAT, is a good argument.New guy rocks.