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    This topic contains 20 replies, has 0 voices, and was last updated by Profile photo of infinitehope infinitehope 16 years, 9 months ago.

    Viewing 15 posts - 1 through 15 (of 22 total)
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    • #216825
      Profile photo of infinitehope
      infinitehope
      Member

      In here I'll post some cards and review them. I'll do this whenever as I dont want to say I'll do it weekly or dayly and not post something._____________________________________________________________________________Today I'll be looking at how you can win by using the lowest G you can find.cardreviewZ.jpgThese 3 cards all have the same exact effect, the only diferance is the power ratings, since you are trying to be the lowest total possible, you don't want to play any ablity cards that will boost your rating for this battle, playing other ablity cards is fine, as long as it does not give you a boost.The lowest of stats from the gates is tied with brown color, from "Blinding gate" and blue with the other two. So you will want to go with one of those two colors for these battles.However, if you dont have these cards there is still an option to conseder, "G-Power Exchange" here you want the lowest possible, but using boosts is OKAY for this card , since your just swaping the printed value. I'd conseder using red here since thats the highest printed number, but the swap should alow you an easy win with a low G value. If you use "G-Power Exchange" you can't use the above cards of course, but you can combo them with one final card:cardreview1.jpg"Power Up" alows the lowest power G to get a boost (up to 3 times) from your opponents's used ablity pile. A good ablity card to play before you roll here would be "Masquerade's Throw" since it gets rid of one of your oppenents cards that is unused. cardreview4.jpgSo you have two out of the 3 gate cards you will have to grab for a low power G team. The third G could be a high powered one, since you will be relying on your ablity cards and a non-effect gate for the last battle, alternativly, you might want to make sure all your Bakugan balls are low powered since some cards force you to change your balls out, in this case your other ablity cards should alow you to boost the last one or other wise change gates to the ones you want to fight on.Battle on!

      #226983
      Profile photo of infinitehope
      infinitehope
      Member

      Dont feel shy to request topics! :) Today I'm going to look at Darkus cards!First up, there are no gate cards that help Darkus out as of now, so you'll just have to pick the ones that give you greater number advange overall. I've found the gates that do this best:darkreview.jpgIn case your wondering what a Gargonoid looks like:darkreview2.jpgYeah.. so if you happen to see a Darku Gargonoid then you will want to trade for / buy that :) Otherwise, its just a normal boost."Bakugan Swap" is a tricky one to make good use of, since you'll have to have a used Bakugan so this should typicaly be the second gate card you would play. It should mess your oppenent up more then you as you planed on doing it. "Dusk" of course just gives a bonus to Darkus (highest of all the non-effect gates to Darkus)Now that we know what gates we will be working with, lets see if any ablity cards can help out.darkreview3.jpgAgain, we don't have alot of options here, so I'm going with what provides the highest boost. You would expect the card "Power from Darkness" to boost Darkus and it does, but you can only play it when you are on your oppenents gate card, so it has a limiation to it.I'll get to the "Doom card" in a moment, its a fav of alot of people for its effect. First I want to talk about the card "Darkus""Darkus" the card, is something I just don't like playing, and I'll be brining this up again I'm sure as there are other cards like this. It requires you to have a number value , in this case less then 70 (69 and down) so if your G-power is 69 higher or less (but still higher even by 1 point) you could use this card, yuk. Now, if you get lucky the effect is great. But I just dont want to rely on my oppenents G, since there cards could boost there Bakugan AFTER I play my card. Now lets talk about the "Doom card" - card. The "Doom card" says :"Play at the start of a battle. The losing player's Bakugan is removed from the game. Your Bakugan gains power based on its Attibute."Your Darkus Bakugan will be the only one to gain the +30 from this card. The other bonus here is that the losing player (hopefully not you) will have there Bakugan removed from the game. This meens that Bakugan doesnt go into the "used pile" it is removed from play. Your oppenent cant use it again (this battle anyway)Of course, if you lose, then you will have to remove your Bakugan. But such is the risks we take.Finaly since I did not cover any red cards:darkreview4.jpgBoth of these alow you to re-roll if you mess up, "Do over" alows Darkus (and others) to re-roll. And "Re-Roll" Alows you to well, re-roll if your oppenent allready has a standing Bakugan. Of course there are other red cards that could be used, but these were the only ones that targeted Darkus directly, other ones alow any Bakugan to be rolled or rerolled etc. Just pick the one that fits you best. Untill next time, GATE OPEN!

      #226986
      Profile photo of Admin
      Admin
      Keymaster

      Great Posts!!!

      #226990
      Profile photo of infinitehope
      infinitehope
      Member

      Great Posts!!!

      Thanks, anything you want posted about I'll cover as well as I can.


      NEW POST ACTAVATE!_____________________________________________________________________________________________________Ah, there is nothing I like better then foiling the plans of my oppenent, whatever plan they had, its not an option now.And here are my picks for the cards that do it best:messemupreview.jpgFirst off, we have the gate card: "Stand off" Its pretty messed up, locking your oppenent out of options for that battle, of course you could have played a card before rolling, and after the battle is over, but not during. So its all about stats for this one, with Fire comming on top."Rikimaro's surprise" is just so wrong. Gate card revealed, if you don't like it, turn it off. Hey your oppenents brillant plan with that gate? Its gone."Copycat" Ahh I said before I don't like relying on my oppenents to do things for me, but here I'll make an execption because I do get to choose. You want to play this after they have used 2 Bakugan so that you get two choices and know what one has the highest G (or lowest if you were going to swap them anyway!) "Copycat" is not a direct foil to your oppenent's plans but what better way to end then to use your oppenent's resorces as your own. In fact, "Copycat" could be used well in the Low-G style that I talked about in my first review.

      #226994
      Profile photo of Admin
      Admin
      Keymaster

      Very Good …. I suggest you slow down and make this a one a day so it will build anticipation and people will want to come back for the next days strategy review 😀

      #227087
      Profile photo of ChuklaeAquosExtraveganza
      ChuklaeAquos
      Member

      In here I'll post some cards and review them. I'll do this whenever as I dont want to say I'll do it weekly or dayly and not post something._____________________________________________________________________________Today I'll be looking at how you can win by using the lowest G you can find.cardreviewZ.jpgThese 3 cards all have the same exact effect, the only diferance is the power ratings, since you are trying to be the lowest total possible, you don't want to play any ablity cards that will boost your rating for this battle, playing other ablity cards is fine, as long as it does not give you a boost.The lowest of stats from the gates is tied with brown color, from "Blinding gate" and blue with the other two. So you will want to go with one of those two colors for these battles.However, if you dont have these cards there is still an option to conseder, "G-Power Exchange" here you want the lowest possible, but using boosts is OKAY for this card , since your just swaping the printed value. I'd conseder using red here since thats the highest printed number, but the swap should alow you an easy win with a low G value. If you use "G-Power Exchange" you can't use the above cards of course, but you can combo them with one final card:cardreview1.jpg"Power Up" alows the lowest power G to get a boost (up to 3 times) from your opponents's used ablity pile. A good ablity card to play before you roll here would be "Masquerade's Throw" since it gets rid of one of your oppenents cards that is unused. cardreview4.jpgSo you have two out of the 3 gate cards you will have to grab for a low power G team. The third G could be a high powered one, since you will be relying on your ablity cards and a non-effect gate for the last battle, alternativly, you might want to make sure all your Bakugan balls are low powered since some cards force you to change your balls out, in this case your other ablity cards should alow you to boost the last one or other wise change gates to the ones you want to fight on.Battle on!

      it would be great if they made a card that gives your a opponents a boost to compliment the 1st 3 cards!

      #227098
      Profile photo of infinitehope
      infinitehope
      Member

      it would be great if they made a card that gives your a opponents a boost to compliment the 1st 3 cards!

      typicaly your oppenent is going to have a high G anyway, but those would make tricky cards to have. You would be better off using cards that will help you mess them up even more.Next review is going to be up soon.

      #227099
      Profile photo of infinitehope
      infinitehope
      Member

      Lets talk about nothing! What? Yes, nothing. The wonderfull text that you get when you choose any of the cards below. I found much to my shock and disapointment that the offical page where I got these does NOT include every card.So I shrank down a scan of my 4 cards and included them as well.doesnothing1.jpgdoesnothing2.jpgscan0001-1.jpgNow, because I don't have a full list of all the "Do nothing" or "Silver" gate cards, this review can't tell you what is the best of the best. I hope there is a full listing of all the cards at some point, as having such a list with what the cards look like will be helpfull to players AND prevent people from making up fake cards. Ah well, grumbles aside lets talk about the silver gates.You must include one, so you really just want the one that boosts your G as high as possilbe, there is just no real reasion to, even if you wanted to do my Low G build, your going to have to go with a high G to finnish the job since the gate gives you nothing to work with. Just find the highest number and go with a Bakugan that matches that type. Here Pyros would get the largest boost from "Fire Pit" but again, since this is not all the cards, there could be one out there that gives even more. Basicly you just have to snag the one that you own or can trade / buy that will give your Bakugan the highest boost. So, a quick look at doing nothing! If your a fan of having gate cards do nothing you can always use the ablity card I mentioned before, "Rikimaro's Surprise" to shut off any Gate cards ablitys, making that Gate card a "silver" gate card basicly.See you next time, "Bakugan stand!"

      #227186
      Profile photo of infinitehope
      infinitehope
      Member

      Whats the best way to win? Make your oppenent do the work for you!Todays card is "Haos 2"scan0001-2.jpgThe text reads:"Play at the start of a battle where you have a Haos Bakugan. If your opponet's printed G-Power is 160 or more then your Bakugan's, move a Gate card from your oppenent's used pile to yours."Awesome!First, the limatations, you must be using a Haos Bakugan. (White) and your G-Power must be 160 or less then your opponent. I've said before I don't really like relying on what my oppenent might have, but in this case, the effect is worth the risk, just use a gate card that has a low Haos boost, again, your running low Bakugan to win gates. Maybe I just really like the idea of having the little guys win, but again your going low powered to get the effect. This also meens your alowing your oppenent to win this gate. But, your taking a gate away from them that they allready won, so you are keeping them at the same spot as before. Even if they have 2 gates, they still will, notice that it reads "At the start of battle." So your moving the used gate into your used pile before they will win this gate.Since this is such a nice card, why not play it again with "Dan's Throw"? a1.jpgUntill next time, "Bakugan Brawl!"

      #227222
      Profile photo of infinitehope
      infinitehope
      Member

      Lets talk about a card that seems to lower peopls IQ over on the offical fourms:Clean%20Slate%2029-48b.png"Clean Slate"It reads:"Play before you roll a Darkus Bakugan.All Bakugan on Gate cards get moved to there owner's used piles.Remove this card from the game."Limmatations, you must play it before rolling a Darkus Bakugan.What does it do? It moves all Bakugan in play to the used pile.What is the used pile?! Well, it seems that people on the offical fourms can't be bothered to read the rull book. Its pretty clear, the used pile is where any Bakugan that have rolled and missed go. Also used Bakugan can be on top of gate cards you won.. but they are still consedered used. If you for whatever reasion don't have any Bakugan to roll, all your Bakugan (all 3) go back to your unused pile.People apprently think that missing rolls and alowing 2 (or more) Bakugan to be on the board and playing this card somehow will win you the game. Removed from game and "used pile" are not the same. Plenty of cards alow you access to ablity cards that are used. A few alow use or exchanges of "used" gate cards.Its not hard to understand, but yet, people will clam that the tourment they are in that once a Bakugan is used, thats it you can never use it again or, whatever other rullings they want to invent. If you want home rulls great, go make them, but in any ANY offical tourment I would have my rullbook with me, and maybe even have a larger print version so people could understand this VERY EASY IDEA. Removed = gone from the game, can't be used again."used" = "not gone" plenty of cards suport this, the rullbook suports it. And I just know, I JUST KNOW they will make a card that gets things back from "removed from" pile, I hope they don't because in this game it really matters to remove those powerfull cards.This card is good, as it does exactly what it says, it wipes the current board clear of Bakugan. But once used, its gone from the game. I would probley not play this card simpley for the fact that it would cause more rulling issues then its worth, but if you are looking for a "reset" button, then here it is.Untill next time, read the rullbook, and "Ablity card actavate!"

      #227457
      Profile photo of infinitehope
      infinitehope
      Member

      “Yeah! All my Bakugan are powers 700 or more, I'm the best ever mahhaha!!”"Its now zero.""WHAT?!"Welcome to "Pyrus" the most messed up green card I've seen. a3.jpgThis card makes your oppenent rely soly on the gate card and any ablity cards that boost there G. Now, your oppenent knows whats comming once its played, but its too late to do anything about it. You've leveled the playing feild. Its almost unfair! So spin that Pyrus Bakugan after playing this card and laugh your printed G does not matter anymore, and neather does theres!Untill next time, "Bakugan Brawl!!"

      #227113

      Yeah.. so if you happen to see a Darku Gargonoid then you will want to trade for / buy that :) Otherwise, its just a normal boost.

      I'd like to refute that. You see, SpinMaster isn't that stupid in making the game. You'll have to be looking at both the card AND the Bakugan's Gs to determine exactly which attribute is the strongest of that type on the card.Truthfully.. if you land a type on the right character card, you've pretty much won the battle anyway ( not countign whatever tricky ability cards might be hidden up anyones sleeves)... at least an 85% chance in my book. Even the lowsest G boost doubled are as good as anything high you can get on the card. honestly, I have never lost a battle

      #227126
      Profile photo of infinitehope
      infinitehope
      Member

      Moving on ….


      "So thats what those colors are for!"I reacall in the offical FAQ a question was asked what the highlighted rings were for and they said not to worry about them... for now! Well, here is a card that might just make me worry about them:Touch%20With%20Fire%2041-48c.pngAh... now we see what those highlights are for! If you have a Pyrus Bakugan this boosts it --- now since the card itself does not have any number, your using the gate cards highlighted Pyrus number to gain G power. So, you could still play a lower Pyrus gate that happen to have a highlighted Pyrus number and gain from it... of course using a high Powered Pyrus gate in the first place might just be better, but you might want the other effects from the gate card.Now, I'll just say this, I'm doing this for fun, I am not 100% perfect, and I'm bound to make errors, or just leave out things because this is intended to get people thinking about new ways to play, and stragitys they might want to take a closer look at, its not super in-depth. IF you want to do your own reviews, please do! If you find a flaw - you can correct me via pm and I can change my post if I feel it nessary. OR you can always make your own review and post it the way you feel is right. Having said that, I'm not going to let sour grapes keep me from making these reviews because its fun for me to do it. Untill next time "Bakugan stand!"

      #227627
      Profile photo of infinitehope
      infinitehope
      Member

      I'll just be taking that card now, and that one too…Taking cards for keeps is not alowed, taking Bakugan for keeps is not allowed, (nor should you EVER do this) but taking an ablity card during a battle, (and of course returning it after) is just fine. In fact, why not do it more then once?Taking a card once is quite easy, looping it is not, there are alot of limmations to this...Limatations:First your oppnent must have a used Ablity card. Second, your going to have to use a Ventus Bakugan for the battle in question.Third, you must have less Gate cards then your oppent, and have 1 allready used one, so thats a 2-1 diferance. And, finaly you might want to go ahead and play an ablity card that rases that Ventus's power during the battle...Note: Now, there might be a better option then "Bait", and if so please PM me with the cards name / number so I can update this review.scan0001.jpgCards read:Bait:The player with the fewest Gate cards in their used pile adds all oftheir used Ablity cards to their used pileVentus:Play at the start of a battle where you have a Ventus Bakugan,Swap the Gate card with one from your used pile.Stealin':Play after a Gate card gets put in the Field.Move any of your used Bakugan to your unused pile.Put one of your opponent's used Ablity cards into your unused pile.The card you want ot play first is Stealin' it will do two things, first it moves used Bakugan you have to your Unused zone, always nice, and more inporantly, it takes your oppenent's used Ablity card into your unused pile, so you could play it if you wanted.Now, that alone is nice. You could stop there. But, just in case you dont want to... here comes the combo...Your used "Stealin'" card will be in the used pile, play the "Bate" Gate card, retreving your Used "Stealin'" card, as well as a black border card that rases your Ventus Bakugan's power - if you had one there. Now, after that Gate card is used, you can go ahead and use "Stealin'" and the "Venus" card - "Venus" will get back your "Bate" card and get your Ablity cards back AGAIN.Now, granted, there is just so much that can go wrong, and because of the limatations its almost not worth doing everything listed, I'm still on the look out for a better gate or a second gate that might also retreve alibty cards, if you know what it is, PM ME it.Hopefully though, this will give you new ideas. As always.Untill next time "Gate card...OPEN!"

      #227718
      Profile photo of infinitehope
      infinitehope
      Member

      SIEGE ATTACK!Siege%20-%20Subterra.pngPicture61.jpgSiege%20Switch%2042-48.pngSiege and his card alow him to be any type he wants, this is very usefull when landing on your oppenents gate.My Red Siege is 570g but my blue one is only 200G so if I'm going for power, I'd pick red, and if not, then blue.Since the color does not matter if I am using Siege switch, well - this makes for a very flexable Bakugan.Untill next time "SIEGE STAY!"

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