Okay, ALL CREDIT GOES TO HEARTOF4LION. (A member on BB-S)Clear Wheels(these don't have any use except for adding a slight amount of weight to the beyblade):PegasusLeoneAquilaBullSagittarioAquarioCapricorneWolfPhoenixAriesGemiosPiscesLibraLDrago (the only clear wheel that is as wide as the metal wheel and adds attack power)EscolpioSerpentVirgoMetal (Metal Fight) Wheels:(I don't own any of these beyblades so I won't be putting up anything unless someone is willing to write something up for me)AquarioBullEscolpioLDrago - The only left spin attack wheel of this seriesLeoneLibraPegasusPiscesQuetzalcoatl - Currently the best Attack Wheel releasedSagittarioVirgoGemiosWolf(Hybrid) Metal Wheels:Burn - A stamina wheel, just a tad weaker than EarthCyber - Comes with Cyber Pegasus in the DS game that takes on the shape of the original Pegasus Metal Wheel.Counter - Comes with Counter Leone in the Wii game that takes on the shape of the original Leone Wheel.Earth - A top tier Stamina/Defense wheel because of its round shape and light weightDark - Known as a very useless wheel; Too heavy for stamina, too round for attack, too light for defenseKillerLightning - The only Left-Spin Hybrid Metal Wheel out.Poison - (has yet to be released)Rock - A defense wheel that is known to have high recoilStorm - A good attack wheel, however not the best.ThermalRegular Tracks:90 - The lowest track out, it is best suited, and probably the best choice for attack types(the lower the track, the better the attack combo)100 - The 2nd lowest track, great for attack combos105 - Comes with Storm Pegasus and is ideal for an attack combo135 - 2nd tallest track currently released, good for stamina/defense combos145 - The tallest track released, best with stamina/defense combos(The taller the blade, the higher the chances for its survival are)Gimmick Tracks:C145 (Claw) - The best defense track out there, it's claws allow the most efficient defense by absorbing blows.CH120 (Change Height) - A track that changes its height from 12.0 mm to 14.5 mm. Probably best in balance customizations.DF145 (Down Force) - A track with minor stamina capabilities that push air downwards to keep balanceD125 (Defense) - A track with minor stamina capabilities with its circular design that gives the beyblade "centrifugal force" causing it to retain its balance. (both this track and DF145 is used in top tier stamina combos)ED145 (Eternal Defense) - A rare track that can be an alternative to C145 because of its free spinning "wings"H145 (Horn) - A mediocre track that causes high recoil to the beyblade because of its hornsM145 (Move) - A track that allows its bottom to move further to the side. This could probably be utilized in very interesting ways.SW145 (Switch) - (Has yet to be released)T125 (Tornado) - Essentially a useless track as far as I know.WD145 (Wide Defense) - A track that resembles ED145 but its wings don't spin freely like ED145 so it is not as efficient as the other tracks.Bottoms:B (ball) - Used as a defense bottom, however it is outclassed by WBBS (Ball Sharp) - Similar performance to S as a stamina bottom, it's bottom causes low friction but bad balance.D (defense) - This bottom is best used in stamina combos although its named "defense" for its balance and low-friction.ES (Eternal Sharp) - This is basically a free spinning S bottom, causes low friction but bad balance.F (flat) - A typical attack type bottom, once again outclassedFS (Flat Sharp) - A bottom with a very thin point that causes it bad balance like SHF (Hole Flat) - Similar to the Flat bottom however, HF is known to be easier to control than the other attack bottoms.JB (Jogged Ball) - (Has yet to be released)MS (Metal Sharp) - A sharp bottom that is made out of metal, like other S bottoms, this has bad balance and isn't used too often in combos.Q (Quake) - A bottom with a flat, angled shape which causes the beyblade to bounce as it spins around the stadium.RF (Rubber Flat) - This is the best attack bottom out, it provides high speed and attack for any beyblade.S (Sharp) - Essentially a stamina bottom because of its low friction that helps lessen spin loss, however its bad balance is bad for stamina type beyblades.SD (Semi-Defense) - This is the best option for stamina type beyblades because its provides lower friction than D and enough balance for survival.SF (Semi-Flat) - Essentially a typical balance bottom that causes some movement but not enough for great attack.WB (Wide Ball) - The best defense bottom out there, it's circumference provides a wide "grip" onto the stadium which helps defense beyblade's endure strong attacks but this makes it lack stamina.WD (Wide Defense) - A Balance bottom that leans towards both Stamina and Defense. It is one of the better balance bottoms out there.Each MFB has its own parts and each of these parts have a specific function that is usually helpful to the beyblade.However some of these parts are essentially poor in performance such as S, MS, ES, etc.Here are the weights of most the parts of the MFBs: http://homepage3.nifty.com/hind/sub10-3.htmI am serious, all credit goes to Ho4L. He created this.Hope this helped people, it helped us!