Shun's Launcher is great when you look at it and think about it.Then you think about it some more and realize how much it stinks!Sure, it may be useful in Big Battle... but with Attractor and Magnetic Rise, you have a good chance of not even being able to battle on your gate cards, and it could very well go like this;*you use Shun's Launcher, move opponent's two Bakugan to your gate cards*You: Yay, I landed on my own gate card!Opponent: Attractor!You: Shoot...Opponent: I roll, land on one of yours, already got a Bakugan on it, move it to my gate card, battle. Whether they win or lose doesn't matter. Then this happens:You: I roll again... Opponent: Magnetic Rise! I move it to my last gate card!You: $@$&Opponent: I roll, land on yours since it's closer, move to my gate card, battle!Then that happens again. Here's the bad part:You: I roll...You make it, battle happens. Then:Opponent: I roll, thanks for the free gate card! *looks at card* Oh, you're so nice, if we had an actual battle on this gate card, I would've lost!That should make it clear enough. If you both have 100% rolling accuracy, but they have the superior Magnetic Rise and Attractor waiting for you, and you use Shun's Launcher in the only situation where it would be better, you end up with two battles on their gate card, 1 on yours; a nice disadvantage. Just use Magnetic Rise/Attractor, or even better, both!
On a serious note, it's not that bad of a card. Just that Magnetic Rise and Attractor both outclass it; they both do the same thing as Shun's Launcher pretty much, except they can start and avoid battles. Also, Magnetic Rise can be used if your opponent tries to miss on purpose with a Bakugan, and it would get you a winning battle. Attractor can't be used that way though. ><;