No, the game should use stuff just like it would in real life. None of this minigame stuff.
I'll defend my stance that the game would have been much worse without the minigames to the end, Lux.Anyway, why not SIX new bakugan? One for each element. That way, they can do some kind of clever storytelling.Here's how I'd do it.You get TWO save files on your cartridge, not just one. (Copying the Fossil Fighers way of doing it so you can't accidentally overwrite one with your other file)There are six new bakugan, one for each element. Each of them go to one person in the story, regardless of what you picked.They are:Your bakugan (Choice)Your Bakugan's opposite (Rival's)Your Bakugan's closest ally (Friend's)All the others (Three)Now, the chapters involving your Rival and Ally remain the same, only with different Bakugan depending, However, "all the others" would have unique chapters to them. All six bakugan would have a chapter written just for them, but you can only access three chapters with your choice of bakugan, meaning you miss three chapters (And dialogue unique to each starter). After you beat the game once, the game suggests you go through again with the exact Bakugan that would get you the other three missing chapters on your other save file.Voila. Instant replay value. And if you want to see all the dialogue, you'd have to beat the game a whopping six times! Not so short anymore, eh?This would also give a chance for an expanded Bakugan library. You might have to dual with an Ancient Warrior to advance or fight some of Naga's gatekeepers, maybe even a dark form of your starter! (all of which you can unlock like the last game). Tons to do!Wow...that was quite a brainstorm, eh?