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  • Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules



    This topic contains 21 replies, has 0 voices, and was last updated by Profile photo of imported_Kohdok Kohdok 15 years, 11 months ago.

    Viewing 15 posts - 1 through 15 (of 23 total)
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    • #223035
      Profile photo of imported_Kohdok
      Kohdok
      Member

      I know lots of people want to use these guys in battle, so here's a house rule for it.The completed unit counts as one of your bakugan. However, it is still subject to the same rules when it comes to playing it. You must roll (NOT slide) the entire thing onto the gate card from two cards away and it must open on the card, as per regular rules.Now, a lot of you will be saying "But that's impossible"! That's the idea. It is impossible to roll the two Maxos's and Meta-Altair won't open on a card in its official configuration.So instead you HAVE to use a card that allows you to place a Bakugan instead of rolling it. This means you'd have to waste space where Akimaro's Surprise could go to place Perfect Aim instead just to play the darn thing. Not only that, but afterwards you wouldn't be able to use it again and one Haos 2 or Duck and Win can make it seem futile. You'd have to build an entire strategy around it to get it to work at all and that would be taxing. I think it would make for an interesting game-play element, however.Note: After hitting the table, combine the total G-powers and the bakugan takes on the attribute of the primary bakugan (Helios, Altair, and Dragonoid) unless there are traps (Dragonoid) In which case, choose an atribute from one of the traps like normal.Opinions?

      #347195
      Profile photo of imported_Kohdok
      Kohdok
      Member

      Here's an example of a deck using these rules.Meta-Altair BeatdownVentus Meta-Altair 950g's (Altair 500, Wired 450)Ventus Bakuneon Verias 650g'sAnother Special Treatment Ventus Bakugan.Cards:Flybeetle RescueEnergizeBakugan SwapPerfect AimSpecial CrushVeriasTurn 1:Play Bakugan Swap.Play your extra bakugan onto Bakugan Swap, swap it for Meta-Altair in battle.Play Verias onto your opponent's card. Use the Verias card to swap for Meta-AltairThird turn, play Energize. Use Perfect Aim to put Meta-Altair onto Energize. Retrieve Verias with Energize.Play Verias, use Verias card to swap for Meta-Altair.That should do it.

      #347325
      Profile photo of Admin
      Admin
      Keymaster

      And WRONG, WRONG, and more WRONG, Kohdok.OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

      #347362
      Profile photo of imported_Kohdok
      Kohdok
      Member

      And WRONG, WRONG, and more WRONG, Kohdok.OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

      Oh, hi, Eskura. You must be new here. This is the House Rules forum, where we make up house rules that we'd allow in our own, non-official games.

      #347374
      Profile photo of sub-pyrus
      sub-pyrus
      Member


      And WRONG, WRONG, and more WRONG, Kohdok.OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

      Oh, hi, Eskura. You must be new here. This is the House Rules forum, where we make up house rules that we'd allow in our own, non-official games.

      That was a OWN, sorry Esk. Fair rules if your that desperate to play them.

      #344262
      Profile photo of coolguywarp1
      coolguywarp1
      Member

      Great Maxus/Meta altair rules!

      #344220
      Profile photo of Num1Rocker
      Num1Rocker
      Member

      nice rules, gottatry them out

      #334411
      Profile photo of Rattleoid
      Rattleoid
      Member

      nice idea

      #316654
      Profile photo of imported_Yoshipatrol
      Yoshipatrol
      Member

      Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period…

      #310295
      Profile photo of imported_Kohdok
      Kohdok
      Member

      Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period...

      As long as cards like Duck and Win and Haos 2 exist, then Maxus Helios will never be overpowered. Also, it can be stopped with other cards like Julie's Launcher and Mirror Play.The game has plenty of cards designed to punish extremely high-powered bakugan, a game dynamic that makes the game balanced.

      #347953
      Profile photo of imported_Yoshipatrol
      Yoshipatrol
      Member


      Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period...

      As long as cards like Duck and Win and Haos 2 exist, then Maxus Helios will never be overpowered. Also, it can be stopped with other cards like Julie's Launcher and Mirror Play.The game has plenty of cards designed to punish extremely high-powered bakugan, a game dynamic that makes the game balanced.

      #347968
      Profile photo of imported_Kohdok
      Kohdok
      Member

      BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

      Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

      #348071
      Profile photo of imported_Yoshipatrol
      Yoshipatrol
      Member


      BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

      Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

      I see, unless there's a trapSo Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

      #348085
      Profile photo of imported_Kohdok
      Kohdok
      Member



      BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

      Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

      I see, unless there's a trapSo Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

      I dunno, I guess if you wanna include Meta-Helios (Viper Helios + Metalfencer) on the list so you can leave your Trap-slot open. I guess that would work...

      #348087
      Profile photo of imported_Yoshipatrol
      Yoshipatrol
      Member




      BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

      Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

      I see, unless there's a trapSo Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

      I dunno, I guess if you wanna include Meta-Helios (Viper Helios + Metalfencer) on the list so you can leave your Trap-slot open. I guess that would work...

      I think SM might have balanced this out a bit without knowing. Anyone with lower G-Power has attribtue choices.BTW I don't know if Viper Helios can combine with Metalfencer in RL

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