Author Topic: Seiki Series!! :)  (Read 558 times)

Offline Seiki

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Seiki Series!! :)
« on: December 09, 2009, 08:35:52 AM »
well I am making a Seiki Series. they all have to do with Aquos, Maxus Helios, and Monarus!

s1/? - Helios -  Gold Card, Each Helios gains an additional boost from this gate.

s2/? - Scrapper - Gold Card, Each Scrapper gains an extra half of its attribute bonus while its opponent gains only half of its bonus instead of the full bonus.

s3/? - Klawgor - Gold Card, Each player with a Klawgor at this gate may move one of their used abilities to their unused pile.

s4/? - Foxbat - Gold Card, Double all abilitiy effects and bonuses for the owner(s) of a Foxbat at this gate.

s5/? - Fencer - Gold Card, Every fencer gains +100gs as long as this gate is in any used pile.

s6/? - Spindle - Gold Card, Only the player(s) with a Spindle at this gate may receive a gate bonus.

s7/? - Leefram - Gold Card, Only the player(s) with a Leefram at this gate may play abilities.

s8/? - Monarus - Gold Card, Each Monarus at this gate may take the attribute bonus of its opposite attribute instead of its own.

s9/? - Reverse Polarity - Copper Card, All bonuses from this gate subteract gs instead of adding them.

s10/? - Fusion Play - Copper Card, Combine all Maxus Helios, Maxus Dragonoid, etc. pieces you have at this gate, The main piece (Helios, Altair, etc.) gains +50gs for each piece combined to it and may take the gate bonus, from any one attribute combined to it.

s11/? - 1 Up - Red card, Play at the start of a battle, if possible, each player at this battle adds another Bakugan to the brawl, neither player may move bakugan from his/her used pile to his/her unused pile to do this.

s12/? - Monarus Swarm - Red Card, Play at the start of a battle, a flock of Monarus swarm your opponent's Bakugan lowering their gs by 500.

s13/? - Monarus Pwnage - Red card, Play at the start of the battle, if you have a Monarus at this battle, you automatically win the gate.

s14/? - Repetition - Red Card, Play after you play an ability card and it is sent to your used pile, play the ability again.

s15/? - Null and Void - Red Card, play after your opponent plays an ability, negate the ability.

s16/? - Transformation - Blue Card, Play during a battle, turn your Bakugan into Monarus and your opponent's into Stug.

s17/? - Sparkle Storm - Blue Card, Play during a battle where you have a bakugan with a light-up effect, Your bakugan gains G-Power based on its attribute. Pyrus=200 Aquos=400 Subterra=350 Haos=300 Darkus=350 Ventus=250

s18/? - Mudrain Colorshift - Blue card, Play during a battle, your Aquos or Subterra bakugan gains the highlighted gate bonus.

s19/? - Water Force - Green Card, Play during a battle, Your Bakugan gains + 100gs for every Aquos Bakugan you or your opponent have in his/her used pile, unused pile, or in the field.

s20/? - Maxus Power - Green Card, Play during a battle, add one Maxus Dragonoid or Maxus Helios piece to the battle for each piece that is already at the battle. Move this card to your unused pile after playing it instead of your used pile. This card may be played more than once in one battle.

more may come later.
« Last Edit: December 14, 2009, 08:24:09 AM by Seiki »

Offline Seiki

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Re: Seiki Series!! :)
« Reply #1 on: December 14, 2009, 08:24:44 AM »
ok I added some more cards, please review them. I want to know what you think.

Offline BakuMan

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Re: Seiki Series!! :)
« Reply #2 on: December 14, 2009, 10:14:10 AM »
can you make an ability card called "turbine Boost" It's red, and it reads: play when you have a turbine bakugan in play. This bakugan gains 200 gs for each turbine in play. This card is then rmoved from the game.

Offline Seiki

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Re: Seiki Series!! :)
« Reply #3 on: December 15, 2009, 07:47:48 AM »
this series is for Maxus helios, Monarus and Aquos.  since there is a Turbine helios maybe.