Author Topic: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules  (Read 2397 times)

Offline Kohdok

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Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« on: December 02, 2009, 09:26:42 PM »
I know lots of people want to use these guys in battle, so here's a house rule for it.

The completed unit counts as one of your bakugan. However, it is still subject to the same rules when it comes to playing it. You must roll (NOT slide) the entire thing onto the gate card from two cards away and it must open on the card, as per regular rules.

Now, a lot of you will be saying "But that's impossible"! That's the idea. It is impossible to roll the two Maxos's and Meta-Altair won't open on a card in its official configuration.

So instead you HAVE to use a card that allows you to place a Bakugan instead of rolling it. This means you'd have to waste space where Akimaro's Surprise could go to place Perfect Aim instead just to play the darn thing. Not only that, but afterwards you wouldn't be able to use it again and one Haos 2 or Duck and Win can make it seem futile. You'd have to build an entire strategy around it to get it to work at all and that would be taxing. I think it would make for an interesting game-play element, however.

Note: After hitting the table, combine the total G-powers and the bakugan takes on the attribute of the primary bakugan (Helios, Altair, and Dragonoid) unless there are traps (Dragonoid) In which case, choose an atribute from one of the traps like normal.
Opinions?
« Last Edit: December 02, 2009, 09:29:30 PM by Kohdok »
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Offline Kohdok

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #1 on: December 02, 2009, 10:03:02 PM »
Here's an example of a deck using these rules.

Meta-Altair Beatdown

Ventus Meta-Altair 950g's (Altair 500, Wired 450)
Ventus Bakuneon Verias 650g's
Another Special Treatment Ventus Bakugan.

Cards:
Flybeetle Rescue
Energize
Bakugan Swap

Perfect Aim
Special Crush
Verias

Turn 1:
Play Bakugan Swap.
Play your extra bakugan onto Bakugan Swap, swap it for Meta-Altair in battle.
Play Verias onto your opponent's card. Use the Verias card to swap for Meta-Altair
Third turn, play Energize. Use Perfect Aim to put Meta-Altair onto Energize. Retrieve Verias with Energize.
Play Verias, use Verias card to swap for Meta-Altair.

That should do it.
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Eskura of Shadows

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #2 on: December 03, 2009, 06:31:15 AM »
And WRONG, WRONG, and more WRONG, Kohdok.

OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

Offline Kohdok

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #3 on: December 03, 2009, 12:35:22 PM »
And WRONG, WRONG, and more WRONG, Kohdok.

OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

Oh, hi, Eskura. You must be new here. This is the House Rules forum, where we make up house rules that we'd allow in our own, non-official games.
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Offline sub-pyrus

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #4 on: December 03, 2009, 03:19:08 PM »
And WRONG, WRONG, and more WRONG, Kohdok.

OFFICIAL SPINMASTER RULES SAY YOU MAY NOT PLAY THEM. THEY WERE MADE ONLY FOR COLLECTORS ONLY.

Oh, hi, Eskura. You must be new here. This is the House Rules forum, where we make up house rules that we'd allow in our own, non-official games.
That was a OWN, sorry Esk. Fair rules if your that desperate to play them.
subterra bakugan + awesome = wilda
wilda = best bakugan EVER!!

How is that for a math lesson?

Offline coolguywarp1

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #5 on: December 04, 2009, 01:52:58 PM »
Great Maxus/Meta altair rules!
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Offline Num1Rocker

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #6 on: December 04, 2009, 02:22:19 PM »
nice rules, gottatry them out

Offline Rattleoid

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #7 on: December 04, 2009, 07:38:41 PM »
nice idea   wish i hsd one of those cards
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Offline Yoshipatrol

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #8 on: December 04, 2009, 07:48:10 PM »
Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period...

Offline Kohdok

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #9 on: December 04, 2009, 10:25:36 PM »
Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period...

As long as cards like Duck and Win and Haos 2 exist, then Maxus Helios will never be overpowered. Also, it can be stopped with other cards like Julie's Launcher and Mirror Play.

The game has plenty of cards designed to punish extremely high-powered bakugan, a game dynamic that makes the game balanced.  In the game, if someone would see a Maxus coming, they'd prepare for it with these cards.

Also, Maxus Drago can pick any element it wants and can load up with a strong Dragonoid. Still, it would be rather weak, which would be a deterrent for playing it.
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Offline Yoshipatrol

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #10 on: December 05, 2009, 01:44:27 PM »
Maxs Drago becomes completely useless and Helios overpowered. Maxus Drago, mind you, only has one G-power period...

As long as cards like Duck and Win and Haos 2 exist, then Maxus Helios will never be overpowered. Also, it can be stopped with other cards like Julie's Launcher and Mirror Play.

The game has plenty of cards designed to punish extremely high-powered bakugan, a game dynamic that makes the game balanced.  In the game, if someone would see a Maxus coming, they'd prepare for it with these cards.

Also, Maxus Drago can pick any element it wants and can load up with a strong Dragonoid. Still, it would be rather weak, which would be a deterrent for playing it.

Again the problem being, Duck and Win cards are easy to see from a mile away unless someone is using the Aquos card or something similar ot it. These are still good rules but I think Maxus Dragonoid got it bad.


BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

Offline Kohdok

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #11 on: December 05, 2009, 02:17:10 PM »
BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.
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Offline Yoshipatrol

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #12 on: December 05, 2009, 03:46:41 PM »
BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

I see, unless there's a trap

So Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

Offline Kohdok

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #13 on: December 05, 2009, 04:02:20 PM »
BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

I see, unless there's a trap

So Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

I dunno, I guess if you wanna include Meta-Helios (Viper Helios + Metalfencer) on the list so you can leave your Trap-slot open. I guess that would work...
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Offline Yoshipatrol

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Re: Adequate Maxus Helios/Maxus Dragonoid/Meta-Altair rules
« Reply #14 on: December 05, 2009, 04:03:57 PM »
BTW with Met-Altair, (I dunno if i missed this part or if you failed to mention it) what attribtue is he? MUST he be the same attribute of Wired and Altair or do you use him like the Bakuswap Bakugan?

Whatever attribute the primary bakugan is. In this case, it would be based on Altair's attribute.

I see, unless there's a trap

So Helios oculd essentially be one of three attributes when he's connected with Metalfencer?

I dunno, I guess if you wanna include Meta-Helios (Viper Helios + Metalfencer) on the list so you can leave your Trap-slot open. I guess that would work...

I think SM might have balanced this out a bit without knowing. Anyone with lower G-Power has attribtue choices.

BTW I don't know if Viper Helios can combine with Metalfencer in RL