Author Topic: A couple of ideas for cards  (Read 2194 times)

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A couple of ideas for cards
« on: June 21, 2009, 10:00:02 PM »
Im no artist and dont have the time for those but here are a few ideas that i think would be good for future cards in the game. Feel free to STAY ON TOPIC and post your ideas for cards as well.

1. There needs to be ability cards that somehow allow you to place gate cards onto the playing field so there can be more than just 2 at one time.

2. There should be a counter ability card that allows you to cancel out an ability card just played by your opponent.

Offline Zeox

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Re: A couple of ideas for cards
« Reply #1 on: June 21, 2009, 10:02:05 PM »
Well,I did have this card once called Shadowscrath,it was a card just for Tiggrea/blade tiggrea.Play during battle after your Opponent activates An Ability while You control a Tiggrea Or Blade tiggrea,The effect of the ability card Your Opponent activated is Negated


IM GETTING ALPHA HYDRANOID WOOHOO

Offline Yoshipatrol

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Re: A couple of ideas for cards
« Reply #2 on: June 21, 2009, 10:03:31 PM »
The only problem with #2 is that chances are everyone would have one which then afterward will make it useless.


Also say what about the 2 cards in a field at once? That doesn't make sense that makes Gale Force completely useless.

eskura

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Re: A couple of ideas for cards
« Reply #3 on: June 21, 2009, 10:04:03 PM »
Actually, Marucho's Launcher does the first one, but with all the things that need to happen, it would only make it two cards again.

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Re: A couple of ideas for cards
« Reply #4 on: June 21, 2009, 10:05:01 PM »
The only problem with #2 is that chances are everyone would have one which then afterward will make it useless.


Also say what about the 2 cards in a field at once? That doesn't make sense that makes Gale Force completely useless.
Read the rules, there is never more than 2 gate cards in play at a time.

eskura

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Re: A couple of ideas for cards
« Reply #5 on: June 21, 2009, 10:06:43 PM »
Except in a multi-player brawl (as in more than two people).

Offline Yoshipatrol

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Re: A couple of ideas for cards
« Reply #6 on: June 21, 2009, 10:09:12 PM »
Actually, Marucho's Launcher does the first one, but with all the things that need to happen, it would only make it two cards again.

I never found a purpose for that card...

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Re: A couple of ideas for cards
« Reply #7 on: June 21, 2009, 10:11:04 PM »
I have an idea: Play after your opponent wins a gate card by standing two of his bakugan on a gate card, as long as he didn't win the match yet. Your opponent can no longer do that and must move a bakugan to the other card. If there is no other card in the field, he must put the last standing bakugan in the used pile.

Offline sub-pyrus

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Re: A couple of ideas for cards
« Reply #8 on: June 21, 2009, 10:13:15 PM »
There should be an ability card that allows you to replace you gate with another gate card in your unused pile. You should be able to paly it during a brawl with any attribute.
subterra bakugan + awesome = wilda
wilda = best bakugan EVER!!

How is that for a math lesson?

Offline Yoshipatrol

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Re: A couple of ideas for cards
« Reply #9 on: June 21, 2009, 10:14:48 PM »
There should be an ability card that allows you to replace you gate with another gate card in your unused pile. You should be able to paly it during a brawl with any attribute.

That effect sounds pretty familiar I think there may be something like that I'll go search I'm pretty sure it had something to do with Shun or Ventus.

eskura

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Re: A couple of ideas for cards
« Reply #10 on: June 21, 2009, 10:15:12 PM »
Trap, then Ventus/Ventus 2. Or Masquerade's Launcher, than Ventus/Ventus 2.

Offline Kiohl

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Re: A couple of ideas for cards
« Reply #11 on: June 29, 2009, 11:48:05 AM »
There should be an ability card that allows you to increase your G-Power by 200 and decease your opponents G-Power by 100.

And if that was too powerful or too extreme, then there should be an ability card to increase your G-Power by 50 and decrease your opponents G-Power by 50. That would be a perfect ability card.

eskura

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Re: A couple of ideas for cards
« Reply #12 on: June 29, 2009, 04:07:01 PM »
I know the perfect name for it, "Leahc". I need to add that to my custom 1-48x set I'm making.

Offline Darkus Brawler

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Re: A couple of ideas for cards
« Reply #13 on: June 29, 2009, 04:12:52 PM »
I know the perfect name for it, "Leahc". I need to add that to my custom 1-48x set I'm making.
You're doing X too? Darn, now I have to go edit all my cards...

For anyone who might be wondering, BakuganAlley got shut down on me by the piece of crap hosting company under accusations of posing as an offical SM site

Offline tdog

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Re: A couple of ideas for cards
« Reply #14 on: June 29, 2009, 04:13:27 PM »
How many cards have you made so far.