Author Topic: Cartoon acccurate New Vestroia rules including traps!  (Read 1931 times)

Offline J.T.Silversmith

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Cartoon acccurate New Vestroia rules including traps!
« on: May 20, 2009, 04:08:29 PM »
One of the things that really drive me crazy is when you play a game based on a cartoon, and when you actually play it they are nothing like the show. Things the characters do all the time are against the rules or the things you can do are nothing like what you saw. This season the rules are so different, it does not really feel like I am playing the same game anymore, so I had to do something about it.  I went back and started watching the new episodes specifically to try and figure out the rules they play by.  I want to figure out some nice simple rules that you can play by, and really feel like you are playing the same game.  I would like this to be an open discussion of what the rules are on the show, and the best way to recreate them using the cards and marbles we have.  I will put up what I think, and try to show specific examples from the show to back it up. If you have a better idea, I would love to hear it, I think together we can come up with a really fun and functional set of rules.

Life Gauge
One of the most obvious changes this season is the inclusion of a life gauge.
If you look closely at the life gauge you can see it is divided into 5 sections.  When Dan fights Bolt's Verias in the first episode, it has 350Gs, Drago has 400. There is a 50 point difference, and after the attack Bolt's life bar drops 1/2 way down one section. Next Dan attacks Link's Flybeetle It has 350 Gs and Dan uses his "Burning Dragon"(+200g) ability card that boosts Drago to 600. That is a difference of 250Gs, and Mira comments that Link lost half of his life gauge. In the show they say "whatever power level you loose in battle your life gauge goes down as well, and when it hits zero you've lost.", but it is not very clear just what that means, what they show, is that you take the difference in power levels as damage to your life gauge. If each section of the life gauge is 100 points with a 500 point total, Bolt takes the 50 point difference in power as damage, and the life gauge drops 1/2 way down one section (to 450 points). Drago's 250 g difference above Link's Flybeetle takes Link's life gauge halfway (down to 250). In the second episode you can see it works the same way. When Dan looses to Percival's first attack there is a 50 point difference, and Dan's life gauge drops 1/2 way down the first section.
This is probably why they chose 500 points as the point difference where you loose your Bakugan, your life gauge would empty in one hit!

Ability cards
The next thing I want to talk about is ability cards. Dan very clearly uses "Burning Dragon" in almost every attack. When he was fighting Ace and Percival, he said he used it twice in one attack, though the animation showed a different attack the second time, so I will call that an error in the dialogue.  It is not just Dan who does this, everyone seems to, and not just with one card either. It seems they can use the same set of ability cards each time a new gate card is played. They can also use the same Bakugan on each gate card as well. If you say, "After each battle, when a new gate card is played, move all used ability cards and Bakugan to the unused pile." that should cover that.
For the number of ability cards they have, Dan has called out 6 specific ability card names so far, though I suspect he has more cards than that.  I would have to say each player has a maximum of 9 cards, 3 of each color. This is a guess; I have seen no indication that they have different colored ability cards like we do.  (They do seem to be marked as Pyrus, Ventus, Darkus or whatever attribute they are for.)
For double or triple fusion abilities, I would say you can only use one card of each color in a fusion attack, that way you could at most with 9 cards do 3 triple fusion ability attacks in a turn.  This would match what we have seen so far, and leave a bit of room open for really huge combo attacks in future episodes.

Gate Cards
There must be some really boring gate cards in new Vestroia, all they have mentioned is a "reactor" card for the different attributes: Pyrus reactor, Subterra reactor, and so on. It is also interesting to note that you can see a single Attribute symbol on the gate cards, and only one Bakugan gets the bonus from the gate card.  I think this is really boring, and will probably ignore this when I am playing at home. Still to be thorough, we should still cover this.  You could limit the Gate card to only giving a G power bonus to the highest attribute, or only the highlighted bonus, or only to the player who played the card.
Marucho mentioned a "3 attack" limit in a two player brawl (when Dan was fighting Ace in episode two); I think this could be an indication that you can collect 3 gate cards as an additional way to win.

Traps
The other really obvious difference in the way they play is the rules for trap Bakugan. Traps are treated as their own independent creatures, the first time we see one, it is used to battle Marucho and Elfin, and the trap was played first, without a Bakugan! If there are actually G power traps released here, they still would not be used the same way as in the show.  I would propose these rules to use traps more like what we see. “Unless otherwise specified all traps have 350Gs. (This would let you use Traps with their own listed G power if they are ever released.) When a trap is in play (open) it is considered to have multiple attributes, allowing you to play ability cards that match the additional attribute symbols” For example, you play a Haos Zoak to support your Haos Nemus.  The trap adds 350 G to your total, and you can now play Haos or Darkus ability cards on your Zoak.

Battling
There are some other differences in battles as well. They seem to be able to battle without activating a gate card, or can activate the gate card after attribute cards have been played. Only have the gate card flip after one of the players battling on the gate card calls “gate card open”.
Since the two primary players I battle with are my six and four year old boys, I find the next rule very helpful in having fast, enjoyable battles. You don’t have to roll your bakugan, just place them on the gate card where you want them to battle. Has anyone ever missed a card and not been able to battle in the show?  Or even landed on the wrong gate card? I don’t think anyone has even come close to missing, but in real life it happens all the time. This just frustrates people, and makes things less fun in our house.
If there is a tie, no one takes damage, and the gate card remains on the field, and the ability cards go to the used pile.
It also seems one player can simply throw in another bakugan onto the gate card where they already had one, and have both battle, though this was frowned on. It was called “cheating” in the show, but it did work and more than one person has done it. Interestingly it was not called cheating if one was a trap and the other a normal bakugan.  The advantage is you can have a higher point total, but you risk loosing both if you really get beaten.
It is also very easy to add a new player to the brawl, they simply added their bakugan to the gate card (even in the middle of a fight), or they could wait until there was no active gate card, and throw in their own gate card and attack.

Types of matches
So far we have seen one on one, two on one, and two on two, battles. There might be different ways that you count damage in the different matches, I don’t know.  In the forst battle, Link places a gate card, and then stands his Bakugan, then Bolt throw his, then Dan.  Dan has Drago attack just Bolt’s Verias, and then he plays an ability card, and attacks Link’s Atmos. There were two separate “attacks” with separate damage counts for each.  Was this just creative license to make an interesting battle? Or can you specify what bakugan you want to attack first, and then battle again until all your opponents are defeated?  This one I don’t know yet, it was the first battle in New Vestroia, and they do a lot of establishing the rules in the first few battles, so this could be significant, or it overanalyzing things and making them more complex than they need to be.

Let me know what you think, have I missed something? Is there a better way to play something I suggested? I want to hear it, let’s work out a solid understanding of the basics.

Offline SpectraViperHelios

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #1 on: May 20, 2009, 05:38:35 PM »
i understood most of what you were saying. very good thoughts tho. i was just talking with my sister (also a bakugan brawler) about this just a few hours ago.

I read somewhere while i was looking up new rules that an ability card can be used as a gate card and vice versa. I'm not sure where I saw it but I do remember reading it sometime today. Since no one ever misses in the show and we could play without rolling bakugan. The ability cards could work as gate cards and vice versa. Since ability cards most of the time only affect one to three attributes this would make more sense with the shows rules.

The life gauge rules were 100% correct good analyzing on that part.

I still don't know about the adding another bakugan to a current open battle rule. I have been trying to figure out that for the past few hours. There must be some circumstance that allows the brawlers in the show to do that. maybe a stall in battle. Like Shadow against Baron, Baron told Nemus to hold on and just stall the battle until the power difference was over 500g's (before Baron activated his power switch ability to win 1000G's vs. 250G's). so maybe only when there is a stall in battle can a second bakugan be added to the current battle by the same player. Shadow's move of 3 bakugan versus 1 was really shocking. So I really want to know the specifics on that part.

The fusion ability specifics I want to figure out as well. It seems that fusion ability doubles the increase of the two abilities activated at the time. or something along the lines of that. I know Dan in one of the episodes activated 2 abilities then activates a fusion ability. I wonder if the colors of the ability cards in our game correspond to the type of ability it is. Then what color is a fusion ability? should we just go with activating a double ability then say fusion ability and double the increase of the two abilities and add it in one piece to the bakugan? for example of what i am saying is ill use some Darkus abilities in my example

okay my Darkus Percival has 470G's and lands on a Nemus Character card which gives Darkus and increase of 200G's making my Percival a total of 670G's. Then i activate two abilities The Shadow and Power from Darkness giving an increase total of 260G's. Then activate fusion ability (once or twice per match) and take the 260G increase and double it making 520G's increase making percival a whopping total of 1190G's which is totally realistic stats for the shows high G levels acheived. Even though the fusion ability isn't named it can still be used in brawling in real life and online (if you battle by forum posts like I have before) we could even go to higher extremes and say we could activate 3 abilities and then use fusion ability. for example the same situation with my Percival but add a third ability of Powder Keg making a total increase of 360G's then fusion ability making an increase of 720G's making Percival a total of 1390G's which still is in the range i have seen in the show before but is a little high. we don't have to follow it to 3 abilities or instead of doubling the increase only do it 1.5 times or something.

anyway, maybe what i said makes sense. at least i hope it does if we are ever going to figure these new rules out. Thanks for posting this topic!
To watch Bakugan AMV's go to my Youtube account MasqueradeDarkus

Offline J.T.Silversmith

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #2 on: May 21, 2009, 03:12:30 PM »
During lunch I went back through the battles in episodes 57 and 58 looking at Fusion abilities, and it seems there is no point bonus for a triple fusion ability other than the bonuses the cards give you. So a fusion ability is just the name for playing multiple cards at the same time. Also I realized that I did miss one of Dan’s cards, he has said the name of seven ability cards so far, and one gate card. A number of Dan’s cards subtract points from his opponent’s g-power, so if an ability card is given a minus that is subtracted from your opponent’s power, and pluses are added to yours.
Dan’s cards are:
Pyrus Reactor (gate card) +150 or +200 (I think I have seen two different values)
Burning Dragon +200
Fire Tornado -100
Satelite boost +100 (for Scorpion)
Reflection boost -300 (For Scorpion)
Pyrus Slayer -100 +300
Burst Shield -200 +200
Strike Dragon _400 +400

The reason I keep using Dan as an example is that he is the only one that we consistently see the G power totals for, they often leave out the points for the others and only show the results in the animation.

Offline SpectraViperHelios

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #3 on: May 21, 2009, 03:17:35 PM »
well fusion abilities doubles the bonus you receive from the cards. so it does do something. i guess a double ability and then using a fusion ability would be the only option
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Offline Rattleoid

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #4 on: May 21, 2009, 04:47:21 PM »
hey thes r great rules iv been kinda doing some of these like  in series one they won by KOing 3 bacugan so i did that insted of the 33 gate card capture thing but i was tryen to figure the new ones out now but thanks to u i dont have to thank u very much ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Offline SpectraViperHelios

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #5 on: May 21, 2009, 05:21:42 PM »
hey thes r great rules iv been kinda doing some of these like  in series one they won by KOing 3 bacugan so i did that insted of the 33 gate card capture thing but i was tryen to figure the new ones out now but thanks to u i dont have to thank u very much ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D


Not a problem (for the little help i provided) lol :) ;D
To watch Bakugan AMV's go to my Youtube account MasqueradeDarkus

Offline J.T.Silversmith

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #6 on: May 21, 2009, 06:55:27 PM »
SpectraViperHelios is there a specific example where you see a Fusion Ability double the bonus? Every time they do one that I have looked at, they are not doubled. I think because they often use Fusion abilities with double or triple abilities it is making things more confusing. Let me go check something... I think I have it now, double or triple abilities simply mean you play two or three cards at the same time. A fusion ability is a specific type of card, in Dan's case Pyrus Slayer is a fusion ability. I think when Drago upgrades one of the ability cards in battle it becomes a "Fusion Ability Card",  Normal ability cards are white with a small blue circle and a vertical blue bar behind it. I think there is a seperate card design for fusion ability cards, they are the cards with the large green circle divided into thirds on them. You can see one of these types of card when Baron is fighting Shadow, the green card that looked like it was charging up over time (that did the power swap) is a fusion ability card.
I guess this means we have seen green and blue ability cards, I wonder if there are red cards as well? If there indeed are red cards, then that would match our three types of cards, and a "normal" ability card is blue, a "fusion ability" is green, and an as yet unnamed card type is red. That would also mean double or triple abilities can be of any color color combination, including three of the same color.

Offline Rattleoid

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #7 on: May 21, 2009, 07:32:02 PM »
i think ther is a way to classify the show abilitie cards     ive noticed green cards just give boostes in any battle specific to atributes       blue gives a boost on an opponents gate card specific to atribute     red gives an affect unspecific to atribute     but this is based on my cards please look at ur own to coment
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Offline SpectraViperHelios

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #8 on: May 21, 2009, 08:06:24 PM »
well the fusion ability thing i mentioned i just made up because i was baffled by what exactly a fusion ability card did after i watched all the released New Vestroia episodes for the third time, so i just made that one up but it seemed to work for me anyway, maybe i described things wrong. i dunno ill try to look at the fusion ability thing again soon
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Offline Ace

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #9 on: May 28, 2009, 10:59:04 PM »
have u guys ever wondered if an a fusion abilitie is the name of the green cards?like touch with fire. atleast thats what I think ;)

Offline SpectraViperHelios

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #10 on: May 29, 2009, 04:17:02 AM »
have u guys ever wondered if an a fusion ability is the name of the green cards?like touch with fire. at least that's what I think ;)

i don't think so because most green cards dont give a bonus to g power usually, the only one i know of off the top of my head is doom card, that gives a +30 for darkus, but it removes all defeated bakugan from the game so it has an effect outsdie of battle,

red abilities affect the battle BEFORE it happens, usually
green abilities affect the battle AFTER it happens usually
and blue abilities are activated DURING battle calculation
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Offline J.T.Silversmith

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #11 on: June 01, 2009, 03:28:10 PM »
Ace I am starting to think so, as I said in an earlier post.  We have seen three different card faces, and it is entirely possible that Dan's "Strike Dragon" card is a red card. If it is, then I am certain that "fusion" abilities are the name for green cards. I need to go watch the new episode and see if they show us anything more about it.

Offline pyrusmetru

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #12 on: November 12, 2009, 04:49:17 PM »
 hey guys just thought of this

gauntlet = traps gs

gauntlet adds 350 g traps have 350g in show

Eskura of Shadows

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #13 on: November 13, 2009, 06:32:22 AM »
Actually, the gauntlet's boost varies every time. It;s not ALWAYS 350g.

Offline pyrusmetru

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Re: Cartoon acccurate New Vestroia rules including traps!
« Reply #14 on: November 13, 2009, 03:59:49 PM »
oh well gaunlets suck but i still want one