Author Topic: Bakugan WC Rules  (Read 595 times)

DarkusDragon

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Bakugan WC Rules
« on: February 28, 2010, 09:23:58 PM »
Rules made by the admins of my site that looks very similar to New Vestroia style. For more details, check here: http://www.bakugan-wc.proboards.com/index.cgi?board=rules&action=display&thread=4

  • 1. Each player has 500 Life Gauge, when your Life Gauge reaches 0, you lose.
  • 2. Each player may use 3 Bakugans, 3 Gate Cards, 12 Abilities, 2 Special Abilities, 2 Fusion Abilities and 1 Bakugan Trap through out the whole Brawl.
  • 3. Each player decides who goes first or second.
  • 4. The first player will have to 'throw' in a Gate Card to the field like this: "Gate Card set!". You may throw 1 Gate Card to the field 1 time per round when it's in the beginning of your turn. Also, each player should take turns using Gate Cards (There can only be one Gate Card on the field).
  • 5. Each player will have to throw their Bakugan onto the Gate Card and be specific like this: Bakugan Brawl! Darkus Dragonus stand at 500G!

  • 6. If you choose to use the same Bakugan through out the whole rounds, that is the only Bakugan you may use this Brawl. (You may use the same Bakugan even if it's defeated, but that is the only one you may use.)
  • 7. A battle will happen once two or more opposing Bakugan are on the same Gate Card. The Bakugan with the highest G wins, unless you use your Cards (which you usually will do). There is now a Life Gauge which drains depending on how many G you are defeated by (Ex. Darkus Dragonus with 600G defeats a Pyrus Saurus with 350G. The loser loses 250 Life Gauge). If the opposing power levels are the same, both Bakugans will go back to their owners (Bakugan Traps are not applied).

  • 8. You may open your Gate Card when there are 2 or more Bakugans are standing on the same Gate Card. If you decide to activate your Gate Card, you must play an Ability Card, etc. in the same time (If not then you must place one of your unplayed Card in your used pile).
  • 9. Each player is allowed to use 4 Abilities, 1 Special Ability plus 1 Fusion Ability per round/battle. If you have more than one copy of Card, the same Card can't be used in the same time/post.

--- Double Ability :: 2 Abilities in the same time/post.
--- Triple Ability :: 2 Abilities plus 1 Fusion Ability in the same time/post.
--- Quadruple Ability :: 2 Abilities, 1 Special Ability, plus 1 Fusion Ability in the same time/post.

Here is now a list of the  Limited Card Effects that may be played 1 or 2 time(s) per round/battle.
- (x2 times) Cancelling opponent's Ability and/or Special Ability, or even cancelling all Abilities. (Negating/Reflecting/Reversing, etc.)
- (x1 time) Disabling your opponent from playing Abilities, etc.
- (x1 time) Throwing in another Bakugan.
- (x1 time) Switching G-Power with your opponent.
- (x1 time) Doubling your G-Power or Halves your opponent's G-Power.
- (x1 time) Decreasing your opponent's G-Power to a specific number.
- (x1 time) Increasing/Decreasing a Bakugan's G by an overpower level (Ex. Increasing G by an over 1000G, Increasing a Bakugan's power level by the same amount of G as your opponent's Bakugan, etc.)
- (x1 time) Restoring a Card you've used in battle or Re-using an effect of a Card used in battle.

  • 10. Any Cards go to the used pile once played. Which means you can't use that Card anymore during the rest of the battle (Unless you have a second copy of it or you use a Card which allows you to use it again).
  • 11. If you use a Card that increases/decreases Bakugan's power level, they do not keep the G boost for the next round. Any Bakugan's G-Power CAN'T go below 0G.
  • 12. If you use a Card that blocks/disables your opponent from using Ability Cards, you HAVE to give your opponent a chance of using their counter Ability Card against your blocking Ability Card.
  • 13. You may throw your Bakugan Trap to the field and combine power levels with your orignal Bakugan. When the both players have their Bakugan Traps on the same Gate Card, the Bakugan Trap fights the Bakugan Trap (The losing Bakugan Trap with the lower G must be defeated before the round ends), and Bakugan fights Bakugan unless it's a combination Bakugan. If it's a combination Bakugan then it fights both. So when a combination Bakugan is formed or your opponent doesn't throw in their Bakugan Trap, the G of the Trap and Bakugan are seen as one.