Author Topic: Trap, than "play at the start of the battle" maneuver. Is it legal?  (Read 2682 times)

Offline Timess

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #30 on: February 08, 2010, 07:34:21 PM »
Um....whats hard tundra? Cause like I just dont know what it is? Like yahhh! *total blonde moment even though Im not blonde but Yosh is XD*

HEY!

Um....whats hard tundra? Cause like I just dont know what it is? Like yahhh! *total blonde moment even though Im not blonde but Yosh is XD*
It gives a max of a 300 boost if you face a Subterra Bakugan. With Ventus being an 100 boost.

And yes its this, every other attirbute (except Sub-Terra anad Haos) has a card like this which gives them 100G or 300 against their opposite. Why Haos doesn't have one makes sense as it has Flash Attack but Sub-Terra just got screwed! At least they have Soil Mana (no Wind Mana =(
No, Haos has the Heavy Hand I think, Darkus and Subterra don't have anything.
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Offline Yoshipatrol

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #31 on: February 08, 2010, 07:35:52 PM »
Um....whats hard tundra? Cause like I just dont know what it is? Like yahhh! *total blonde moment even though Im not blonde but Yosh is XD*

HEY!

Um....whats hard tundra? Cause like I just dont know what it is? Like yahhh! *total blonde moment even though Im not blonde but Yosh is XD*
It gives a max of a 300 boost if you face a Subterra Bakugan. With Ventus being an 100 boost.

And yes its this, every other attirbute (except Sub-Terra anad Haos) has a card like this which gives them 100G or 300 against their opposite. Why Haos doesn't have one makes sense as it has Flash Attack but Sub-Terra just got screwed! At least they have Soil Mana (no Wind Mana =(
No, Haos has the Heavy Hand I think, Darkus and Subterra don't have anything.

Wait really? Thats really stupid if thats true, Imma go check it out now

EDIT: Yaup he's right. Wow that sucks. Its hilarious how they keep making Ventus and Haos even stronger....
« Last Edit: February 08, 2010, 07:37:57 PM by Yoshipatrol »

Offline Timess

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #32 on: February 08, 2010, 08:26:21 PM »
The strategies are already too good. In the top 6 I'd say, Ventus, Haos, Darkus/Pyrus, Aquos, Subterra. In GI it's going to be worst..... I hope.
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Vendetta.0

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #33 on: February 28, 2010, 07:37:50 PM »
Asked most of the Battle Masters this same question and got the same response everytime. "You can play a trap whenver you want after the gate card's flipped over." So yah you can activate a trap than play Ventus.

Offline Stronger

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #34 on: February 28, 2010, 07:43:42 PM »
Asked most of the Battle Masters this same question and got the same response everytime. "You can play a trap whenver you want after the gate card's flipped over." So yah you can activate a trap than play Ventus.
I still question this because these are the same battle masters that fudged up the Triad Sphinx card.
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Vendetta.0

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #35 on: February 28, 2010, 07:45:35 PM »
True. These were also the same masters where on YouTube they brawled and rolled from 4 inches from the card and the winner was the first to collect A gate card but "Play it anytime" is still a pretty straightforward answer and you'd have to be a subterr-warrior to screw that answer up.

Offline Timess

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Re: Trap, than "play at the start of the battle" maneuver. Is it legal?
« Reply #36 on: February 28, 2010, 08:17:39 PM »
Well, I remember in a video at Baku-Con when some kid tried to use a card that said Play at the start of the battle, the "Battle Masters" wouldn't let him. So it's a no. IMO anyway. You really never know.
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